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Max uvw to MXS uv projector

Posted: Wed Jul 04, 2007 3:36 pm
by Bubbaloo
Take a look at this screen grab:

Image

The ball is mapped with a sherical uvw in max. Obviously when it renders out with the plugin, the coordinates are shifted. Why? Also, I get this same result when I export to MXS and open in Studio. Any ideas?

Posted: Wed Jul 04, 2007 4:25 pm
by Bubbaloo
Ok, I have found that you should leave tiling to 1 in the max uvw modifier. I had it set to tile 1.5 on all three coordinates. Changing it back to 1 fixed the problem.

Posted: Wed Jul 04, 2007 4:55 pm
by Mihnea Balta
Max tiles textures in a different way than most other things, including Maxwell. Non-integer tiling factors will not look the same in the Max viewport and Maxwell renderings.