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Spherical uvw Import from Max (SOLVED)

Posted: Tue Jul 03, 2007 8:19 pm
by Bubbaloo
I have a sphere that is mapped with a spherical uvw in max. From max, it renders correctly (just like the map looks in the viewport). If I export this scene to an mxs and open it in Studio, the mapping is no longer correct. What happens to uvw coordinates from max when imported to Studio? Anyone experience this?

Posted: Mon Jul 09, 2007 4:24 pm
by Luis Miguel
I tried this and it works. Check when you export the object scale and apply a RESET XFORM. If you export it should be to work.

Luis Miguel

Posted: Mon Jul 09, 2007 5:02 pm
by Bubbaloo
I have since found out that in max, the texture should be tiled only using integers, not decimals. My texture was tiled at 1.5, which was not working when exported. Once I changed it to 1, it worked as it should.