Page 1 of 1

1.5.6 UV insects still around

Posted: Thu Jun 21, 2007 11:01 pm
by noontz
No support for multiple UV channels (falls back to channel 1) This is a killer with multisubmaterials!
No support for Real-World-Map Size. This is a killer for workflow!
works in viewport but M~R rendering = no cigar
Please... :cry:

Posted: Thu Jun 21, 2007 11:40 pm
by Bogdan Coroi
Regarding the multiple UV channels, I can say that it will be implemented soon, but I can't give you a ETA for it.

Posted: Fri Jun 22, 2007 9:17 am
by noontz
Thx for the reply.

I´ll be looking forward to this fix 8) as it´s probably the last thing we need before giving M~R a go in our production workflow.

Regarding real-world-map size it should be rather easy to implement with a little freestyle loop like this:

if texture.map.real-worldscale = true do:
{
texture.map.real-worldscale = false;
texture tile = 1/scale;
}

a little step for Maxwell but a big step for workflow, no?

Posted: Thu Jul 05, 2007 5:14 pm
by Fernando Tella
This is just to state that I feel the need of multiple map channels too. :)