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How do you know were ture north is in 3DS Max?
Posted: Thu May 31, 2007 3:38 am
by deepdepartures
Hi All
Just had a question about true north setting when using the Maxwell physical sky. If I have a model and I want to run a true sun test in my city how do I know how to position my model so the sun is in the right place?
Thanks Jason
Posted: Thu May 31, 2007 6:20 pm
by Luis Miguel
Hello,
If you go to the system panel and choose daylight or sunlight you´ll can see a wind rose. If you put on anyone in a top view you know where is the north.
Luis Miguel
Re: How do you know were ture north is in 3DS Max?
Posted: Thu May 31, 2007 7:43 pm
by Jeff Tamagini
deepdepartures wrote:Hi All
Just had a question about true north setting when using the Maxwell physical sky. If I have a model and I want to run a true sun test in my city how do I know how to position my model so the sun is in the right place?
Thanks Jason
True north in Max is in the up direction of the Top Viewport. I dont believe there is a way to change that with the MW daylight system. You will need to rotate your model if you need to do a sun calc
Posted: Thu May 31, 2007 7:51 pm
by def4d
funny to see that we sometimes do 2 steps forward, and... one...