- Fri May 25, 2007 1:02 pm
#227733
3dsMax Version 1.5.3
-------------------------------
- Only the reflectance and transmittance textures are gamma-corrected now.
- The velocity channel has been removed.
- Removed "AutoRange/Normal" from Tone mapping render settings as it's no longer supported.
- Removed "Seed" from global render settings.
- Nd range changed (1.0 - 1000.0).
- If the export fails due to bad UV values, the code now prints which object it was that had bad UVs.
- Replaced the obsolete "coverage" channel with "shadow pass".
- The "visible to reflection/refraction" Max attribute is passed to Maxwell.
- Added referenced material support. This means:
* a global setting in preferences tab with the default material type to be used on creation time
* possibility to choose the material type when loading old scenes
* translation of parameters between embedded type and referenced type when switching between them
* active MXM texture and parameters (uv, scale and real world scale (max8&9)) from the referenced material will be used for viewport display
* in case of no active texture, a weighted color value will be computed from all layers (or emitters)
- Added 1.5 material properties: Matte and Shadow
- Added Z clipping planes
- Changed parameter ranges for turbidity, ozone and water to match the requirements of 1.5
- Added the "hidden to GI" and "unaffected by clip planes" custom mesh attributes. The UI for this was placed under object properties dialog (right click/object->properties), under a separate Maxwell tab
- Enabled blow-up rendering
- Added support for shift lens in the form of two custom camera parameters
- Updated the city list for the physical sky settings
- The global scale factors now have a minimum value of 0.001
- Camera motion blur is now exported
- Under some circumstances, modifying defaultpreview.mxs caused the preview rendering to stop working; fixed.
- There was a serious bug in the I/O code that caused Max8 and up to crash when loading a scene saved by Max7. In order to fix this you must save the scene with this version of the Max7 plug-in. After saving the scene, it will load fine in all versions of Max. Opening old Max7 scenes in Max8 without doing this will no longer cause Max to crash, but some materials will be corrupted.
-------------------------------
- Only the reflectance and transmittance textures are gamma-corrected now.
- The velocity channel has been removed.
- Removed "AutoRange/Normal" from Tone mapping render settings as it's no longer supported.
- Removed "Seed" from global render settings.
- Nd range changed (1.0 - 1000.0).
- If the export fails due to bad UV values, the code now prints which object it was that had bad UVs.
- Replaced the obsolete "coverage" channel with "shadow pass".
- The "visible to reflection/refraction" Max attribute is passed to Maxwell.
- Added referenced material support. This means:
* a global setting in preferences tab with the default material type to be used on creation time
* possibility to choose the material type when loading old scenes
* translation of parameters between embedded type and referenced type when switching between them
* active MXM texture and parameters (uv, scale and real world scale (max8&9)) from the referenced material will be used for viewport display
* in case of no active texture, a weighted color value will be computed from all layers (or emitters)
- Added 1.5 material properties: Matte and Shadow
- Added Z clipping planes
- Changed parameter ranges for turbidity, ozone and water to match the requirements of 1.5
- Added the "hidden to GI" and "unaffected by clip planes" custom mesh attributes. The UI for this was placed under object properties dialog (right click/object->properties), under a separate Maxwell tab
- Enabled blow-up rendering
- Added support for shift lens in the form of two custom camera parameters
- Updated the city list for the physical sky settings
- The global scale factors now have a minimum value of 0.001
- Camera motion blur is now exported
- Under some circumstances, modifying defaultpreview.mxs caused the preview rendering to stop working; fixed.
- There was a serious bug in the I/O code that caused Max8 and up to crash when loading a scene saved by Max7. In order to fix this you must save the scene with this version of the Max7 plug-in. After saving the scene, it will load fine in all versions of Max. Opening old Max7 scenes in Max8 without doing this will no longer cause Max to crash, but some materials will be corrupted.
Last edited by Mihnea Balta on Fri Jun 15, 2007 2:47 pm, edited 3 times in total.