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UV issues with 1.5

Posted: Fri May 25, 2007 9:25 am
by wingwalker
I have been rendering a scene with a tiled floorover that last couple of weeks, all the uv textures have been fine but now in 1.5 when i render the texture is showing up per triangle and at different angles.

I have re-uv'd it, still the same. I have deleted the geometry rebuilt it and uv'd it but its still the same....i havnt tried texturing in studio yet, but i dont think i should have to.

Is anyone else getting this?

Also once render is loading, the control panel tellls me there are no bit maps loaded! but its rendering them!

Rob T

Posted: Fri May 25, 2007 1:24 pm
by Luis Miguel
Could you put UVW XFORM modifier and collapse the mesh?. Apply again the UVWMAP and render again.

Maybe you can change if your mesh is a editable mesh to editable poly and try again.

Luis Miguel

Posted: Fri May 25, 2007 1:51 pm
by wingwalker
Yeah...fair enough!

Will give it a try tonight and post some pics if its not solved.

Thanks