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animation problem

Posted: Fri May 25, 2007 2:43 am
by Maxer
When I load a MXS sequence and specify a frame range my animation fails however if I take one of the MXS files and render it out as a single image over the network it works fine. Any ideas as to why this is happening?

Posted: Fri May 25, 2007 8:59 am
by Bogdan Coroi
What do you mean by "it fails"? Could you please give us more details?

Posted: Fri May 25, 2007 9:05 am
by arch4d
does the second mxs in the render queue fail ?
that would be exactly as in cooperative mode on our network...

Posted: Fri May 25, 2007 3:57 pm
by Maxer
I mean when I submit the job with a frame range it fails on every single frame, if I submit the same job as a single image it renders.

Posted: Mon Jun 04, 2007 4:32 pm
by bodebodebode
I have some similiar problem here.

3D max crashes every time i choose to render an animation, but if i select one of its frame and render it alone, it goes well.

Please NL we need some advise on this because rendering lots of frames manually is sacrifice.

Posted: Mon Jun 04, 2007 5:07 pm
by Maxer
Juan got back with me and said that the reason my animations were failing was because I was saving the output images with number sequences instead of giving them an alphabetical name. I haven't tested this because I had to go back to V1.1 in order to be able to render out my animation after loosing a week trying to figure out this problem. I hope this helps you.

Posted: Tue Jun 05, 2007 1:06 am
by bodebodebode
Nice, Maxer.

This trigger rendering !!

No more crashing, but i still havent“s fired up the animation render, later i will post results.

Anyway, thanks and good luck on your animation !

Posted: Thu Jun 07, 2007 3:10 pm
by andrebaros
I also found that Network Rendering would crash on rendering a frame range if the output files already existed. It seamed to have trouble over writing existing images because after I deleted out those files it worked.

Correction: It worked once, but today I had the same problem and tried the same solution and it didn't work.