- Thu May 24, 2007 9:26 am
#226836
What are the things solved with this release conserning paths?
For example...
-Does the program always looks in the MXS folder for the textures if he can't find them in the path described in MXM?
Is there a warning or confirmation question for that?
-Does this happen with the MXM files too? I mean if I use an MXM from someone else and I have the textures in the same folder with the MXM file, is it possible for Maxwell to look in the MXM folder for the texture?
For example If a user has the textures in c:\maps and I don't have such pathname, will the textures be found?
I would very much like to know because I would like to organize a new PC for rendering and this would be very useful.
If there is any other way to easily find lost textures, please let me know...
Since a material can have 3-4 layers and every layer 3-4 textures (diffuse, bump, etc...) you can understand the problem
For example...
-Does the program always looks in the MXS folder for the textures if he can't find them in the path described in MXM?
Is there a warning or confirmation question for that?
-Does this happen with the MXM files too? I mean if I use an MXM from someone else and I have the textures in the same folder with the MXM file, is it possible for Maxwell to look in the MXM folder for the texture?
For example If a user has the textures in c:\maps and I don't have such pathname, will the textures be found?
I would very much like to know because I would like to organize a new PC for rendering and this would be very useful.
If there is any other way to easily find lost textures, please let me know...
Since a material can have 3-4 layers and every layer 3-4 textures (diffuse, bump, etc...) you can understand the problem
I won't sign it, if it is not a piece of art.. So far, I haven't done any...
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours
Revit Architecture 2012, Max Design 2012, AutoCAD 2012, Moi3d, Maxwell, Octane ... and many working hours