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Zclip
Posted: Wed May 23, 2007 11:43 pm
by JCAddy
How do you get Zclip to work with the max plugin?
*I also posted this in the max plugin forum but figured this one is frequented more often*
Posted: Thu May 24, 2007 12:38 am
by JCAddy
bump...hello?
Posted: Thu May 24, 2007 12:44 am
by jomaga
You have to:
Select the camera
Go to parameters / clipping planes
Select clip manually
Set your desired clip distances
and... render
Posted: Thu May 24, 2007 12:45 am
by JCAddy
I've done just that and all it's rendering is the sky. Maybe I am understanding the planes backwards, but it's showing it correctly in my viewport.
Posted: Thu May 24, 2007 12:45 am
by michaelplogue
Well, if we could get a successful download from the
single server they've got running, you might be able to get some help from the rest of us......
Wait! Did I forget to mention that they only have ONE SERVER to handle all of the downloads?

Posted: Thu May 24, 2007 12:55 am
by rivoli
Hyperballad wrote:
I've done just that and all it's rendering is the sky. Maybe I am understanding the planes backwards, but it's showing it correctly in my viewport.
same here. when clipping is checked (no matter what clipping values), the scene renders completely empty, as if there were no objects in it (even though they are listed correctly by the console).
Posted: Thu May 24, 2007 12:56 am
by JCAddy
rivoli wrote:Hyperballad wrote:
I've done just that and all it's rendering is the sky. Maybe I am understanding the planes backwards, but it's showing it correctly in my viewport.
same here. when clipping is checked (no matter what clipping values), the scene renders completely empty, as if there were no objects in it (even though they are listed correctly by the console).
Sounds like a bug to me........hopefully not though.
Michael check your PM
Posted: Thu May 24, 2007 1:00 am
by rivoli
well, I was wrong. it does work, but the near clip looks totally messed up, at least here. it actually clips much farther than it should, and it's not consistent with the viewport indicator.
Posted: Thu May 24, 2007 1:19 am
by JCAddy
How the heck did you get it to work?
I still get a blank sky no matter where its located.
Posted: Thu May 24, 2007 1:23 am
by rivoli
try to set the near clip to a very low value, something really close to zero. if you take it down to 0 it should render fine with no clipping at all, I tried setting it to something like a few centimeters and it actually clipped like 3 meters away.
but it worked.
Posted: Thu May 24, 2007 1:25 am
by JCAddy
haha yea that worked.
That's definitely a new bug. The clipping planes are not represented at all accurately in the Max viewport.
It shows it clipping the object at around 400 but doesn't properly render unless its set to 2.5
Posted: Thu May 24, 2007 1:51 am
by paxreid
I haven't used this at all..just going out on a limb here..
but is there a conversion issue? Maybe you are in imperial...and they think Metric (mm..cm...m)? or like Rivoli...maybe you are working in m and they think mm? yours is a multiple of 10.
Just curious if the 2.5 is a factor of 400 somehow.
ps.
Posted: Thu May 24, 2007 2:00 am
by JCAddy
I'm working in feet right now and my model is to scale. So it shouldn't be a problem?
Wouldn't the camera automatically fix to what your scene scale is anyway? Doesn't make sense to me.
200 was generic max units. Same with 2.5
sorry for the confusion.
Posted: Thu May 24, 2007 2:25 am
by rivoli
thought about it, but it all seems to be working fine as long as scale is concerned.