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missing material????? huh???

Posted: Tue Feb 20, 2007 2:44 pm
by tonyote
i got this error when i tried to render an old scene.
Its dated october 2006, so i think its not that old though... searched the forum but didnt find anything like it... in the viewport all you see is black... black and more black... ejjeje

this is my material editor:

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and the render.. notice how some parts seem to render ok?? the door for example... and also has unknown material..????

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and this is how it used to look....

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any ideas?? thanks

Posted: Tue Feb 20, 2007 3:52 pm
by michaelplogue
It looks to me like that scene used a plugin from before to the implementation of the mxm material system. I'm afraid you may have to re-texture everything... :(

Posted: Tue Feb 20, 2007 4:51 pm
by tonyote
thanks for the input michaelplogue

BUT that wasnt quite really the type of answer i was loooking for... any hope for this scene?? do i have to re-texture EVERYTHING????? if i change to the old plugin? will it render ok?

Cmon... let me believe this can be a wonderful world sometimes...

Posted: Tue Feb 20, 2007 6:37 pm
by Mihai
I'm not sure if this will help, but I've read that for older scenes, you have to open them using the new plugin and then just resave them. Then reopen the scene and render.

Posted: Tue Feb 20, 2007 11:05 pm
by Bogdan Coroi
You don't have to re-texture anything.

All entities from an old scene (materials, cameras, utilities), and by old I mean scenes made with the old Maxll plug-in, before 05.12.2006, are automatically translated by the new plug-in (ver. 1.0.79). This translation step takes place when you open the scene with the new plug-in. When there is an error in the translation process, you get a window translation pop-up, telling you the error message. Did you get any error messages when you opened the scene?

Posted: Wed Feb 21, 2007 11:10 am
by jsf
tonyote,

Set the render engine to "default scanline" then set it back to MWR, this should give you previews in the material editor. The materials will have to be renamed in the editor since they have been lost with this plugin update.

Posted: Wed Feb 21, 2007 12:20 pm
by tonyote
Mihai, Vogdan, jsf... thanks for the efforts guys..

but no.. nothing worked out... tried resaving it... tried swithing to scanline and then maxwel.. tried swithching to scanline, resaving and opening and switching to maxwell again... nothing... I'm starting to get out of ideas...

@Bogdan: I read about this translation error window before.. but ive never seen this! i have the latest plugin (1.0.79)

this is the error messsage i get when opening the scene:

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any ideas?
thx!

Posted: Wed Feb 21, 2007 12:33 pm
by Fernando Tella
Well, that scene has materials made with beta! I don't think those materials are translated with the new plugin. There's a material translator made by one person of the forum that maybe helps. I'll check it out.

Posted: Wed Feb 21, 2007 12:46 pm
by Fernando Tella
Search for "converter". There are some scripts for max to convert materials from maxwell to standard and standard to maxwell, maybe it takes in account beta materials. (I think the author started to make the script at beta stage so probably it does or he has the old converter).

Posted: Wed Feb 21, 2007 1:02 pm
by tonyote
YUP.. tried that already fernando!!

good idea but it didnt seem to convert my old plastics, metals... etc materials... i think is cause the new plugin doesnt seem to recognize them, so there isnt a way to convert them!!! grrrrr...

I have an old beta plugin wich doesnt seem to work also... i think is BETA 1.2.1

ANYONE ELSE HAS ANOTHER BETA PLUGIN THEY CAN SHARE?? gonna try installing the old beta plugin and then converting the materials...

help? anyone?
thx in advance

Posted: Wed Feb 21, 2007 1:39 pm
by Fernando Tella
I've got 1.2.2a too (in fact each version since alpha 1.1.33). Send me your mail address on a pm and I'll send you the plugin. :wink:

Posted: Wed Feb 21, 2007 9:00 pm
by tonyote
thanks a lot fernando;)

finally i uninstalled the new version and installed Beta again.. at least i wont have to retexture everything...