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rotating material texture
Posted: Wed Feb 07, 2007 7:06 pm
by daedalus
Hi,
I have a simple question for all you rendering pro's.
Imagine I want to render a wood fence:
I create a vertical plane, uv map it, then apply the wood arroway material to it.
I click render, everything fine except : the wood boards are running horizontally instead of vertically.
How can I rotate the material pattern?
Is it in the material editor, or in the uv mapping parameters?
(I'm using 3D max 8 for this, and the latest Maxwell Render Plug-in)
Thanks a lot,
D.
Posted: Wed Feb 07, 2007 7:11 pm
by tom
Add "UVW Map" modifier to your object and adjust the positioning of your texture interactively in the viewports. For viewing the texture on your object you should select "Show Map in Viewport" in the material editor.
-edit: Right under UVW Map tree you will see a transform gizmo which would help in rotating or scaling the texture projection.
Posted: Wed Feb 07, 2007 7:32 pm
by daedalus
Ok,
so I have to select the gizmo and rotate just rotate it 90 degrees right?
One more thing, since you mentioned:
Even if I activate the "show map in viewport" button, I still can't see the material. Do you know what might be causing this?
Thanks,
D.
Posted: Wed Feb 07, 2007 7:39 pm
by Fernando Tella
You should click the texture you want to preview (you get into its parameter rollout) and click "Show map in viewport" there.
Posted: Wed Feb 07, 2007 8:00 pm
by daedalus
Ok,
everything worked fine.
But just to be a pain... another small enquiry.
I afterwards noticed that the Global Texture Scale of the material was too small, so I decided to change the values.
In the small sample in the material editor I could imediately see the change. The rendering also looks fine, but in the viewport the scale didn't changed at all.
How do I fix this?
Regards,
D.
Posted: Thu Feb 08, 2007 11:01 am
by Fernando Tella
Not sure if I understand want you mean, but try pushing F2.
Posted: Thu Feb 08, 2007 12:24 pm
by Mihnea Balta
Currently, the global texture scale parameter does not affect the viewport display. If you have one or just a few textures on your material, you should use the tiling parameters on the texture node(s), which can be found in the "Coordinates" rollup.
The global texture scale was added for the cases where a single material uses many textures, when it's a pain to go and adjust the tiling on every texture. Unfortunately, getting it to show in the viewport was harder than we expected so it's not supported at the moment.
Posted: Thu Feb 08, 2007 12:59 pm
by daedalus
Ok,
got it...
Just one more question regarding what tomas said:
How do you rotate the texture in only one face of the box?
Also, how do you apply the material just to one instead of all the faces of a box?
I know these are more 3Dmax questions than properly maxwell's but in any case I hope you can help me out,
regards,
D.
Posted: Thu Feb 08, 2007 2:26 pm
by daedalus
I know this is a very basic question but...
how do I select just one face?
Posted: Thu Feb 08, 2007 3:17 pm
by daedalus
I selected the face just as you said,
(it gets red, and the F2 toggles it on and off)
but then when I drag the material into it, it still apllies itself to the whole object and not to that face only.
What am I doing wrong?
Cheers,
D.
Posted: Thu Feb 08, 2007 3:36 pm
by Fernando Tella
It applyes to the whole mesh if that's the only material applyed to the object. Try a second material and it will work.
Posted: Thu Feb 08, 2007 4:17 pm
by daedalus
I did it with the multi-material!
Thank you all,
I've learned lots of new tricks.
D.
