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3dsmax tile map support

Posted: Wed Feb 07, 2007 3:29 pm
by fpomales
In the past i used the tile map from max to represent the diferent shades of natural stone tiles. I was able to do a material with the default scanline renderer but when I change it to maxwell renderer, a message shows up "warning could not translate.....reason: unknown map tile" will maxwell support this map in the future, or is there another way aroun it... tks :?: :!:

Posted: Wed Feb 07, 2007 3:54 pm
by Fernando Tella
I hope maxwell will support procedurals in the future. Now you can convert your procedural map to a bitmap manually: go to material editor, go to the tile map you want to convert, hit "render map" in the utilities menu; then choose a size for the map and the path and hit render; then use it in the material editor as a common bitmap.

Cheers.

Posted: Wed Feb 07, 2007 10:56 pm
by fpomales
Tks , I'll give it a try :)