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MXM Map issue
Posted: Wed Dec 13, 2006 4:10 pm
by insomnia3d
I have notice that if i change an MXM using the Material Editor and lets say remove a bump map, once i reload it onto max it will show the same way without the bumpma. After i re apply the material to the desired objects it will still render with the bump map. ?
Is this a knoun bug?
Posted: Sun Dec 17, 2006 11:00 pm
by x_site
does anyone know why clip maps are not behaving as it should when using max plugin? Very anoying... my materials worked fine before but the clipping issues seem to be back with this plug
Posted: Mon Dec 18, 2006 12:35 am
by mane162
x_site wrote:does anyone know why clip maps are not behaving as it should when using max plugin? Very anoying... my materials worked fine before but the clipping issues seem to be back with this plug
have you used the "invert" map option in tramitance channel?
Here works perfectly
mane162
Posted: Mon Dec 18, 2006 2:54 am
by x_site
well the MXM works fine... i've used it many times before. The issue now is that when i import it into max it behaves inappropriately... i do not whish to save incerted clipmaps for all so don't know if it's a simple issue whish can be overcome with the plugin...
thanks for the help
Posted: Mon Dec 18, 2006 3:01 am
by mane162
x_site wrote:well the MXM works fine... i've used it many times before. The issue now is that when i import it into max it behaves inappropriately... i do not whish to save incerted clipmaps for all so don't know if it's a simple issue whish can be overcome with the plugin...
thanks for the help
hello x:site, all works perfect here.
Open MXED, create a MXM clipmap
Export it as: tree.MXM (for example)
Open 3dtudio max and import this MXM in a material slot
Apply to an object
Render correctly
mane162
Posted: Mon Dec 18, 2006 12:43 pm
by x_site
Thanks mane...
i forgot to click the invert box in max
thanks again.... you saved me alot of time
Posted: Mon Dec 18, 2006 5:35 pm
by trofaster
oooh, there's where they put the invert box - been looking for that. Thanks Mane
/r
Posted: Sun Dec 24, 2006 8:12 pm
by x_site
do you guys know if we can use "Bottom/Top" or "Blend" in max?
I guess it is still disabled... any ideas when we'll have it sorted?
Posted: Wed Dec 27, 2006 1:23 am
by x_site
... sorry again, but an easier one:
how do i get the alpha channel to work? i can not see the create alpha mask option in maxwell and max alpha channel seems not to work...
Any ideas please?