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Thanks!
Posted: Thu Dec 07, 2006 11:08 pm
by angelobanjo
This is better than any other max plugins to date!
I think I might actually have a workflow that can be used on a regular basis w/ my favorite renderer. IF this is what NL can produce in a few weeks, it should be amazing what a month or two would produce! (That is if you can stay focused.)
I look forward to seeing some of the bugs worked out, and a better preview in viewports. Keep up the good work.
Angelo
Posted: Thu Dec 07, 2006 11:45 pm
by x_site
who tried it already? I am downloading but a bit unsure if i should install it right away.... sorry for my lack of faith
Posted: Fri Dec 08, 2006 12:44 am
by homegrown
I'm using it, I agree that is very good.
Posted: Fri Dec 08, 2006 1:08 am
by x_site
a couple of things:
why do i need to set the date by day of year?....[useless]
where is the "system" tab... allowing users to save MXM on whatever location we want?
Why am i getting only black outcome? did i forget to turn on the lights? The sun is on it is day time and the image is pure black...
Well at least the material editor is much better so well done
Posted: Fri Dec 08, 2006 1:38 am
by Fernando Tella
why do i need to set the date by day of year?....[useless]
I read it was just because they were short of time but they will change it to something more friendly.
where is the "system" tab... allowing users to save MXM on whatever location we want?
You can "export" and "export selected" to an mxs file through the File menu.
Why am i getting only black outcome? did i forget to turn on the lights? The sun is on it is day time and the image is pure black...
I've got no idea. Scale problem? The scene scale concept has changed a bit in the latest plugins. Is the camera inside something?
Posted: Fri Dec 08, 2006 1:53 am
by homegrown
I havent played with the physical sky settings via that menu. Just been creating/applying textures in max then exporting mxs to studio for the final adjustments. The only gripe I have is the wizard, I wish it was there! It would be nice to be able quickly make basic materials like metal without having to import an mxm. Soon hopefully
Posted: Fri Dec 08, 2006 2:57 pm
by contact7
The new version is cool. I just wanted to ask if there is a downloadable version of the two new videos.
Posted: Sat Dec 09, 2006 1:14 am
by MetinSeven_com
The new version is definitely cool! Thanks NL for this milestone in 3ds Max integration!
Posted: Sat Dec 09, 2006 11:49 am
by Tea_Bag
Thanks for the plugin update NL its alot better and Love it! I have a question bout the material preview in 3DMAX it doesnt look the same as it does in studio:
Studio
3DMAX
I imported the same material into 3DMAX and pressed update that is what I got.
Dont get me wrong the preview is a much much better improvement from the previous plugins!
It could be me and my settings is incorrect but have tried changing the sample levels but no luck. Anyone else getting this?
Thanks
Tea_bag
Posted: Sat Dec 09, 2006 11:51 am
by MetinSeven_com
You're right, the reflection environment seems different in the Max preview slots. But as long as the actual material is correct in the scene itself I can live with that for a while.
Posted: Sat Dec 09, 2006 12:01 pm
by Tea_Bag
Do agreed it still gives us the output we want, just abit miss leading when creating a new material but other than that I'm happy

Posted: Sat Dec 09, 2006 12:11 pm
by corneliu

yes the preview scene i different in max.
The preview scene was stripped down as much as possible to make it as fast as possible.
In a future update there will be load-able previews like Mihnea already said before.
Posted: Sat Dec 09, 2006 12:14 pm
by Tea_Bag
That a good enough reason for me! Roll on next update

Posted: Sat Dec 09, 2006 1:21 pm
by MetinSeven_com
I'm really very happy with the latest 3ds Max plug-in, muchos gracias Next Limit! Maxwell now offers better integration into Max than I had even hoped for.
The only four things I'd love to see added are:
1: Matte functionality (a Matte material and/or Matte object properties) with adjustable alpha contribution (1 causes object(s) to be fully visible in the alpha channel, 0 means fully invisible in the alpha, -1 causes only shadows to be visible in the alpha).
2: Support for other 3ds Max maps than only the Bitmap map, such as the Noise map, Tiles, Gradient Ramp, etcetera.
3: An object property to include or exclude objects from the alpha channel.
4: To be able to set the Maxwell render background color in 3ds Max.
Posted: Sun Dec 10, 2006 2:08 pm
by x_site
by the way anyone had issues when using normal maps?
I would welcome a fully resolved plugin right now.... life's too short!