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Posted: Wed Oct 18, 2006 6:07 am
by misterasset
Could you be a "little" more specific? :wink:

Posted: Wed Oct 18, 2006 8:56 am
by JTB
Are you a Maxwell user or you want to buy Maxwell?
If you already own a copy of maxwell, you will get detailed info from the manual and this forum about projectors. This is the mapping tool of maxwell.
You get your UVW mapping when you export to MXS from MAX and you further manipulate the mapping coords and scale from MXST with projectors.

Posted: Wed Oct 18, 2006 9:40 am
by Fernando Tella
What you get from max is the uvw map information (I think unwrapped mapping works too): shape, size, position, channel,... are stored. As textures are applyed through the mxed, not through max's bitmap interface you cannot use cropping or the color correction utilities from max.

Posted: Fri Oct 20, 2006 11:14 am
by Fernando Tella
You should know that right now max plugin is a bit buggy; usable but buggy.

Posted: Fri Oct 20, 2006 1:31 pm
by JTB
MonkeyBoy wrote: From the sounds of it, sounds like it deviates quite a bit? I'm probably still not asking my question properly. Probably the best thing I should do is just dive is and see what happens!?
I would suggest the following...

1. Do all your material assignment in MAX.
2. Setup cameras, environment and make some test renderings to check if you are far from what you want.
3. If you are close to 80% of your final image then start using MXST and make the final material and lighting tweaking.If you are lucky and can use multilight, DO IT, you can decide the final lighting of your scene when finished and even produce 3-4 options. Just remember to save MXI file.