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uvw unwrapp

Posted: Sun Sep 17, 2006 1:51 am
by jamsurf
Hi ,

I have took an old models i had textured with unwrapp uvw of max ,
and some bitmaps .
i recreate materials asigning correct projection maxwell to uvw channel
max , but the uv are lost .

Is this a bug , or im making something incorrect ?


-Sorry , all perfect going . a error of mine .

Posted: Fri Oct 06, 2006 1:11 pm
by KRZ
luckly that is something that actually works

Re: uvw unwrapp

Posted: Fri Oct 06, 2006 1:54 pm
by JesperW
Open the MXS in Studio and check if the projector channels look OK. The projectors should be type "Locked" with same channel as your texture in the material. If that's OK, turn on Textured display and check that it looks OK. If it doesn't, your MAX UW data is bad.

Posted: Sun Oct 08, 2006 10:27 pm
by jamsurf
Thanks ,

is an error of mine on the material . works perfectly .