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How to simply change the background color?
Posted: Wed Sep 13, 2006 10:16 am
by MetinSeven_com
Hi guys,
How do I simply change the background color for a Maxwell render from 3ds Max? Please don't tell me I need to create a HDR/MXI texture with the color I want just to change the background color?
Thanks and cheers,
Metin
Posted: Wed Sep 13, 2006 10:44 am
by Fernando Tella
Change skydome color (and use it). It's not possible with physical sky.
Posted: Wed Sep 13, 2006 10:48 am
by MetinSeven_com
Thanks! But when using a skydome color I assume the background color affects the render? That's what I don't want. I just want to change the background from black to white or a different color.
Posted: Wed Sep 13, 2006 11:20 am
by Fernando Tella
Then, I won't tell you that you have to use a HDR/MXI image cause you told me not to do it.

Posted: Wed Sep 13, 2006 11:48 pm
by MetinSeven_com

Ok, I at least know more than before now.

Re: How to simply change the background color?
Posted: Thu Sep 14, 2006 2:59 pm
by JTB
MetinSeven_com wrote:Hi guys,
How do I simply change the background color for a Maxwell render from 3ds Max? Please don't tell me I need to create a HDR/MXI texture with the color I want just to change the background color?
Thanks and cheers,
Metin
Background color ???
Use any lighting condition you want, save alpha image too, make a new image as you want it, just a flat color of your choise and then combine these three (render,alpha,background) in Pshop
Posted: Thu Sep 14, 2006 6:18 pm
by MetinSeven_com
But I just want to change the background color and render, no Photoshop.

It seems that Maxwell is too complex for such simple tasks.

Posted: Thu Sep 14, 2006 8:02 pm
by val2
how about placing a flat plane in the shot that fills the camera and make it the color you want?
Posted: Thu Sep 14, 2006 11:09 pm
by MetinSeven_com
Could be a workaround, but to make it a pure flat single-colored surface it would need to be an emitter, which will have a negative impact on the rendertime. And even if a diffuse material would work well, then it would still form an extra surface causing extra light bounces in the render.
Anyway, I think changing the 3ds Max background color should simply change the background color in Maxwell. If it can be black it can also be a different color that is equally separated from the rendered scene.
Posted: Thu Sep 14, 2006 11:40 pm
by Carl007
......I think changing the 3ds Max background..........
this is not max...
Posted: Fri Sep 15, 2006 12:03 am
by Fernando Tella
Black is not a color, is absence of light.
You said the easiest way: set an mxi image of a colored pixel as background.
Posted: Fri Sep 15, 2006 12:10 am
by MetinSeven_com
Carl007 wrote:......I think changing the 3ds Max background..........
this is not max...
What? Are you sure? My goodness, what am I doing here then?!
But seriously, Maxwell Studio is nice, but I prefer a workflow from within Max, and I have to say that Next Limit have done their best with MXED, which I thankfully use within Max.
Posted: Fri Sep 15, 2006 12:12 am
by MetinSeven_com
Fernando Tella wrote:You said the easiest way: set an mxi image of a colored pixel as background.
Yep, I'll do that until NL has added the background color option. That shouldn't be too much hassle to add I guess.
Posted: Fri Sep 15, 2006 12:01 pm
by j_man
MetinSeven_com wrote:...but I prefer a workflow from within Max, and I have to say that Next Limit have done their best with MXED, which I thankfully use within Max.
yea it's great isn't it. All I have to do is set the scene up then I can tweak materials and lights from the mxed to my hearts content!
J.
Posted: Fri Sep 15, 2006 1:47 pm
by MetinSeven_com
MXED sure is a breeze. I was quite reluctant having to shuttle between Max and Maxwell Studio, but MXED turned out to be my saviour. Now if NL would add that much needed matte material (combined with the option to set the background color), then I'll be a completely happy camper.
