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tiling textures

Posted: Wed Sep 06, 2006 9:58 am
by ML
This is becoming a problem now. I have to get renders out to clients and this damn tiling problem seems to be inherent. Any texture that is tiled across a surface does not render correctly.
The first instance of the repeat renders lighter than the rest so I get a small, bright, square in the corner of a larger surface, while the other repeats render fine.

Just to clarify:
One surface.
One texture mapped to tile (repeat) across the surface.
First instance of the repeat is brighter. Rest are fine.

Has no one else had this problem in max/maxwell? Is there some parameter I need to activate, like a 'make render not suck' button?


Regards,
ML

Posted: Wed Sep 06, 2006 10:39 am
by j_man
I haven't seen this problem, care to post an image or scene?

J.

Posted: Wed Sep 06, 2006 11:05 am
by JTB
j_man wrote:I haven't seen this problem, care to post an image or scene?

J.
Me too, send us something.

Posted: Wed Sep 06, 2006 11:11 am
by Fernando Tella
I don't have that problem here.

It looks like you have skipped tiling one of the textures of the material. Just a guess.

Posted: Wed Sep 06, 2006 2:45 pm
by wiz
make sure you don't have double faces or something too!

Posted: Thu Sep 07, 2006 3:41 am
by Tim Ellis
Are you tiling the texture map in the material settings or tiling the UV map in the UVW mapping settings?

I found the material tiling gave me errors, so I tiled the UV map settings.

Tiling in MXED works best for me using a texture tile & uv map tile (in Max) of 1x1x1. (Only annoying thing is the tiling display bug in Studio when in texture view mode.)


Tim.

Posted: Wed Sep 13, 2006 3:38 pm
by ML
Thanks for the responses, working now. Seems like it was a corrupt file.

ML