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Plugin CRASHING!!

Posted: Tue Jul 18, 2006 5:38 pm
by Maxer
I don't understand why this is happening now but every time I open the material editor, before it even finishes opening 3D studio crashes. This just started happening this morning, I've been working on the same file for a week with no problems. I've tried deleting the 3D studio max plugin and replacing it which seemed to help for a little bit but after a while it started doing it again. I'm getting a little mad since I can't do any work while this thing is crashing every time I open the material editor. Anyone got any clue why this is happening and if it can be fixed?

Posted: Tue Jul 18, 2006 5:59 pm
by Fernando Tella
I don't know why it does it, but know how to solve it:
-open the problematic file;
-change the render engine to scanline (you should save the settings of maxwell renderer at the bottom of the window to make it easier);
-after choosing scanline open the material editor and then change back to maxwell. As it only happens the first time you open the editor it won't give more problems unless it happens again. :P

Posted: Tue Jul 18, 2006 6:04 pm
by Maxer
That is some crazy sh%t, thanks for the help I was getting ready to throw my machine through the window! :D

Posted: Tue Jul 18, 2006 6:25 pm
by Fernando Tella
Ha! If you are ready to throw it again think it twice, call FEDEX and send it here. I'll make it some room somewhere. :mrgreen:

Posted: Tue Jul 18, 2006 6:57 pm
by Maxer
:lol: :wink:

Posted: Tue Jul 18, 2006 7:28 pm
by x_site
i thought it was because i edited some materials [previously assigned to the scene] when the file was closed...

It happen to me and then i just created a new file open material window reload materials and returned to the file i was working on previously...

its crazzzzzzzy i tell you.

Posted: Tue Jul 18, 2006 8:09 pm
by Maxer
I really hate the way the material editor has to link to these outside files, there's got to be a way to make the editor more stable and easier to use. Also when I double click on one of the material spheres in Max that crashes Max as well.

Posted: Tue Jul 18, 2006 8:35 pm
by Maxer
I spoke way to soon, I did what you said Fernando but it's still crashing. :x

Posted: Tue Jul 18, 2006 9:08 pm
by Fernando Tella
Stop! don't throw it through the window! :lol:

It crashes even with the scanline?

Any beta or old material in the editor? :? :|

Posted: Tue Jul 18, 2006 9:21 pm
by Maxer
The scene was originally done with the beta but like I said I've been working on it for a week and I've already stripped all the old materials out of it. It seems to be working if I switch to scan line, open material browser, change back to Maxwell, save file, reload file, then open material browser. Hope this keeps on working; hopefully I won't have to do this every time I open the file.

Posted: Tue Jul 18, 2006 9:50 pm
by Fernando Tella
You can omit this part:
..., save file, reload file,...
Once the material editor gets all the previews there's no danger (I think).

That has happened to me too in the file i'm working on now and I had no more crashes yet.

Posted: Wed Jul 19, 2006 11:28 am
by j_man
I'm not sure but this is a guess.

When I choose a MXM in the ME with a missing map, Max crashes. Maybe you have a MXM with a missing map already in the material editor. Load you file, and before you open the ME run this script, and it will replace the ME slots with standard materials. If this stops it crashing then load your MXM's one by one in the MaxwellME and find which one has a missing map.

J.
Code: Select all
-- clear matrerial editor01

m=meditmaterials
for i=1 to 24 do 
(
	m[i]=(standardmaterial())
--	m[i]=(VRayMtl())
)