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max plugin updated!
Posted: Wed Jul 12, 2006 5:03 pm
by ezmerel2
max plugin updated!

Posted: Wed Jul 12, 2006 7:48 pm
by Frances
At least we won't have to redo all our projectors.
Thanks Juan. Crafty devil you.

Posted: Wed Jul 12, 2006 8:10 pm
by ludi
but we still have to "enlight" our textures for distplay in viewport manually, right?
Posted: Wed Jul 12, 2006 8:11 pm
by rivoli
ludi wrote:
but we still have to "enlight" our textures for distplay in viewport manually, right?
enlight? what do you mean?
Posted: Wed Jul 12, 2006 8:20 pm
by ludi
make to switch visible.
(arroway textures especially)
Posted: Wed Jul 12, 2006 8:22 pm
by rivoli
the few I'm trying now (not arroway), are visible by default.
Posted: Wed Jul 12, 2006 8:28 pm
by ludi
thanks rivoli,
I just reinstall it again... may be........ may be.......
Posted: Wed Jul 12, 2006 8:31 pm
by tom
Yes, textures are now automatically displayed when the scene is loaded without triggering them from material editor.
Posted: Wed Jul 12, 2006 11:06 pm
by Fernando Tella
I've had only to play some tricks to make show the texture when creating a new material from the mxm button.
Posted: Wed Jul 12, 2006 11:15 pm
by ludi
Posted: Thu Jul 13, 2006 11:05 am
by Frances
I'm still not able to render a scene that contains multi-subobject mats.
Posted: Thu Jul 13, 2006 2:07 pm
by tom
Hi Frances, can you send a simple max scene having multi-subobject materials and not working?
Posted: Thu Jul 13, 2006 2:17 pm
by x_site
is the multisubobject issue suppose to be resolved by now?
Posted: Thu Jul 13, 2006 2:29 pm
by KRZ
i hope hope hope so.
..any news?
Posted: Thu Jul 13, 2006 3:05 pm
by tom
x_site wrote:is the multisubobject issue suppose to be resolved by now?
http://www.maxwellrender.com/forum/view ... hp?t=17369