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Black Triangles
Posted: Mon Jul 10, 2006 6:07 pm
by Nuno Faria
hi all,
did you ever had this kind of issue?
i did this with v1.1, but already had this bad mapping triangles with v1.
is this a plugin bug?
thank you in advance,
nuno
Posted: Mon Jul 10, 2006 6:51 pm
by j_man
is there a duplpicate face? or does the face have a different mat id??
J.
Posted: Mon Jul 10, 2006 6:58 pm
by Nuno Faria
same ID, no dup faces.

Posted: Mon Jul 10, 2006 10:07 pm
by Robert Cervellione
i had the same thing happen to one of my e=renders. it was not a triange but more or a rectangle. i have not figured it out. i just deleted the face and rebuilt it and it solved the problem for me. in the end i think its a normal problem. recalc normals in studio did not seem to fix it though.
Posted: Tue Jul 11, 2006 10:57 am
by Nuno Faria
thank you guys,
anyone from nextlimit? are you aware of this?
nuno
Posted: Tue Jul 11, 2006 11:28 am
by j_man
as robert saidf, may be a normals problem or smoothing? (unlikely but worth looking!)
J.
(ok so it sounds like I'm clutching at straws!)
Posted: Wed Jul 12, 2006 7:19 pm
by Nuno Faria
still the same with new 3dsmax plugin
Posted: Wed Jul 12, 2006 8:19 pm
by Nuno Faria
i found a work around for this:
import dwg/dxf without the option "combine objects by layer"
then go to utilities tab and collapse each of your layers. (optional)
that's it. it worked for me.
