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tiling/scaling

Posted: Wed Jul 05, 2006 12:23 am
by val2
I can get it to render a texture map and I can see it in the work plane.

I can't seem to get the UVW map to scale or tile in the work plane.

any ideas?

Posted: Wed Jul 05, 2006 12:42 am
by val2
I think I answered my own question.

you put maxwell on channel 2 and set your uvw map in channel 1 then before you render flip back to channel2