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1.1 won't render (Fix for problem listed here) :D

Posted: Tue Jul 04, 2006 10:21 pm
by pluMmet
Explination from page 2 of this thread:
That's what I thought when listening to the explanation but no...Just when you load your map change the projector to 1 instead of zero. It sucks to have to remember to do it with every map but you only need to use 2 or 3 or whatever if you use additional uvw mapping. IT"S JUST LIKE IN MAX when you choose which UVW channel to use (so you hardly use it (anything above 1 that is.))

for when you get this problem:

I get this message:
MAXWELL Engine version 1.1
Licensed To Scansion Studios

>> Num processors: ( logical: 1, physical: 1 )

>> Low Priority Enabled.

Reading MXS File: C:\Program Files\Next Limit\Maxwell\output\default.mxs
MXS file read successfully

>> Checking Data...
>> Loading Bitmaps & Preprocessing Data...
>> Error: UVW channels ( 1 ) on object "Box01" not enough for material "Smoke"

>> Render Failed.

What a bummer....No One Rushed Them and this is what we get???


Max File & Maps

Posted: Tue Jul 04, 2006 10:22 pm
by mopy
same here

Posted: Tue Jul 04, 2006 10:26 pm
by Daniel Hruby
Try creating projects for the objects if there is no projects on the lprojector list. Makse sure your texures are assigned to that projector.

Good luck!

Posted: Tue Jul 04, 2006 10:27 pm
by giacob
same here.....it doesnt accept textures...u can apply any uvw ... it doesnt works

Posted: Tue Jul 04, 2006 10:27 pm
by JesperW
Yes I have the same too when rendering from 3DS.

Posted: Tue Jul 04, 2006 10:34 pm
by tom
Hi pluMet,

In your MXM materials, try setting your projection channels from 0 to 1.
3dsmax's base projector value is 1 and Maxwell projectors start from 0.
This will be fixed as soon as possible.
We will let you know when a new plugin is available.

Best regards,
Tom

Posted: Tue Jul 04, 2006 10:38 pm
by giacob
tom wrote:Hi pluMet,

In your MXM materials, try setting your projection channels from 0 to 1.
3dsmax's base projector value is 1 and Maxwell projectors start from 0.
This will be fixed as soon as possible.
We will let you know when a new plugin is available.

Best regards,
Tom
it seems not to work even changing projectors to 1...
not it works.. perhaps i had to change too many projector in that material so i missed someone..

Posted: Tue Jul 04, 2006 10:40 pm
by JesperW
No, that's not the problem Tom. The 3DS plugin correctly subtracts 1 from the 3DS Channel number to the MR Projector number.

If I open my test file in Studio, the object has 2 projectors, 0 and 1, and the material has a bumpmap requesting projector 0 and a weightmap requesting projector 1.

MXCL still says not enough UVW.

The projectors are "Locked" types (using the 3DS mapping). Can this be causing some new bug?

Posted: Tue Jul 04, 2006 10:43 pm
by pluMmet
I'm glad someone can answer Tom...Where are the projectors in the Maxwell Material Editor? I can't find them...

Posted: Tue Jul 04, 2006 10:43 pm
by giacob
JesperW wrote:No, that's not the problem Tom. The 3DS plugin correctly subtracts 1 from the 3DS Channel number to the MR Projector number.

If I open my test file in Studio, the object has 2 projectors, 0 and 1, and the material has a bumpmap requesting projector 0 and a weightmap requesting projector 1.

MXCL still says not enough projectors.
as a matter of fact i tried it ) i mean changing from o to 1) with a material with just one textures and it worked... with more texture ( and more projector ) didnt work

Posted: Tue Jul 04, 2006 10:46 pm
by JesperW
pluMmet wrote:I'm glad someone can answer Tom...Where are the projectors in the Maxwell Material Editor? I can't find them...
You only find them in Studio. (They are the parallell to 3DS UVW Mapping modifiers). If you work through the plugin you don't need to know they exist :-) (When things work correctly...)

Posted: Tue Jul 04, 2006 10:47 pm
by tom
Hi again,

If you have just one projector then use 1.
If you have more than one projector use 1,2,3,4.... instead of 0,1,2,3...

Best regards,
Tom

Posted: Tue Jul 04, 2006 10:48 pm
by tom
JesperW wrote:... and the material has a bumpmap requesting projector 0
Hi JesperW,

Yes, this is causing problem. Try setting projector 2 for bump channel.

Best regards,
Tom

Posted: Tue Jul 04, 2006 10:52 pm
by JesperW
So what you're saying is that MR projectors no longer should start at 0 but at 1? Or is it a temporary MXCL bug that it can't handle projector number 0? Because the window where you load maps still defaults to 0...

Posted: Tue Jul 04, 2006 10:54 pm
by pluMmet
I saved my scene as a maxwell file then opened it in Studio and made the projector assignments and it still doesn't work!!!

I assigned the reflectance to 1 and the transmitance to 2