- Sat Apr 29, 2006 6:51 pm
#146764
Engine 1.0 plugin 1_0_c
1.- assign an MXM material in Max and name it.
2.- save the scene
3.- exit max and re open it
3.- the material name it’s renamed to material #xxxx
The names are not retained, you end up with lots of materials numbers which it’s very hard to go back an edit, as it can’t remember the names like water, wood, etc.
Guillermo Leal.
1.- assign an MXM material in Max and name it.
2.- save the scene
3.- exit max and re open it
3.- the material name it’s renamed to material #xxxx
The names are not retained, you end up with lots of materials numbers which it’s very hard to go back an edit, as it can’t remember the names like water, wood, etc.
Guillermo Leal.