how do i texture mxms when I can't see them in 3d max
Posted: Fri Apr 28, 2006 5:55 am
Is there a reason why i cant see basic textures in 3dmax models. Now that I am creating mxm's replacing standard beta shaders I am finding no problems creating or using them in 3dmax. Transmittance is brilliant!
My problem resides in this question. How am I supposed to uv map objects in 3dmax using mxm's if they are not showing up in the viewport. Is there a special reason why not even a basic diffuse texture map is being displayed from the mxm??????
My problem resides in this question. How am I supposed to uv map objects in 3dmax using mxm's if they are not showing up in the viewport. Is there a special reason why not even a basic diffuse texture map is being displayed from the mxm??????