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3dsmax plugin, bitmaps and mxs

Posted: Mon Mar 06, 2006 3:52 pm
by Fernando Tella
This is a small bug, but got me a while stuck.

I'm using 3dsmax plugin. If you have a material in which you have set a bitmap without map (so you have max's bitmap but with its slot empty), Maxwell won't save the .mxs file when hitting render. If you remove the bitmap it works again.

Hope this helps somebody.

Posted: Mon Mar 06, 2006 4:26 pm
by Nuno Faria
thanks a lot...
if this is the bug that happens here too, it was driving me crazy!!!
i'll check it later

Posted: Mon Mar 06, 2006 10:13 pm
by Fernando Tella
Welcome :wink: