3dsmax plugin, bitmaps and mxs
Posted: Mon Mar 06, 2006 3:52 pm
This is a small bug, but got me a while stuck.
I'm using 3dsmax plugin. If you have a material in which you have set a bitmap without map (so you have max's bitmap but with its slot empty), Maxwell won't save the .mxs file when hitting render. If you remove the bitmap it works again.
Hope this helps somebody.
I'm using 3dsmax plugin. If you have a material in which you have set a bitmap without map (so you have max's bitmap but with its slot empty), Maxwell won't save the .mxs file when hitting render. If you remove the bitmap it works again.
Hope this helps somebody.