Does this mean that simple textures can't be rendered from max and need to go through the studio? It so, what a stupid workflow.
don't be silly Frances < ;
Hey renderweb there are a couple of quirks that I've found!
1/ make sure you're using the new plugin - copy it from /next limit/maxwell/plugins into your 3dsmax plugin directory.
2/ make sure the object has valid texture co-ordinates
3/ make sure the object has a maxwell material,
4/ make sure the material has a texture
5/ remember to click the checkbox to activate the map in the slot.
All of these must be done to get UVW's on the mesh.
something else I've also noticed is that the default render scenes in the Maxwell studio only have one channel applied, so I cannot perview materials that need multiple channels untill I figure out how to generate my own preview file. I tried it (briefly) and had to apply a material (with a bitmap already assigned since otherwise the mapping wouldn't be exported - see above) and in the maxwell preview window it rendered that map LOL.
J.