- Thu Nov 13, 2008 5:45 pm
#284965
What's the basic procedure for using maxwell materials that have displacement?
Do I need to put a displacement modifier on my object & subdivide it until its surface is detailed enough to work with the bitmap? Is there some other way of doing this that's less poly-intensive? I'm thinking especially of the Ubergrass material I got from the THINK website. Seems like you could never have enough polys to adequately model the grass blades.
I thought that Maxwell handled all this between the MXM settings in the material editor, & the renderer settings, but I can't find anything that seems to create the displacement. My material just looks like the reflectance map is wallpapered on without having any bump to it.
Do I need to put a displacement modifier on my object & subdivide it until its surface is detailed enough to work with the bitmap? Is there some other way of doing this that's less poly-intensive? I'm thinking especially of the Ubergrass material I got from the THINK website. Seems like you could never have enough polys to adequately model the grass blades.
I thought that Maxwell handled all this between the MXM settings in the material editor, & the renderer settings, but I can't find anything that seems to create the displacement. My material just looks like the reflectance map is wallpapered on without having any bump to it.