I don't want Maxwell Studio
Posted: Sat Dec 03, 2005 4:43 pm
Hello everyone, this is my first message here ...
I've been using the RC as you all, and my conclusion is:
WHAT DO WE NEED THE MAXWELL STUDIO FOR?
I think it's the main problem there. To make a 3D environment is a waste of time and resources. We all use a 3D modeller program wich we've learned to control. We want to model, apply materials, lights, cameras, and animation on our own program; we only want Maxwell to do what it's designed for: make great renders.
This issue was commented before, but after the RC1 I think it should be an evidence to all.
I propose Next Limit to not continue with Maxwell Studio, but improving the renderer performance. Please ask the customers!
Maxwell Studio should be, instead, a simple external material and environment editor.
WHAT DO I WANT FOR 1.0?
1. Stable, functional and predicitible application
2. Solve major bugs on betas: "black" dielectric materials, clip maps, etc
3. A good external material editor with customizable preview for maxwell-specific materials
4. Compatibility with 3d-application native materials, at least diffuse ones, to make easy to use third-party object libraries
5. Normal maps
6. Less possible technical terms, or at least the typical pop-up bubble explaining the parameter, like icreasing ozone value results in an darker sky. We will not study physics to run a renderer
When everything's done we well have the perfect 1.0 we all want.
Then go for the 1.5 or the 2.0, with Maxwell Studio and everything you want. But once again there will be other things we want before (better skies with clouds, better and more pluggins, displacement maps, etc)
Thanks for reading, wait for your comments.
I've been using the RC as you all, and my conclusion is:
WHAT DO WE NEED THE MAXWELL STUDIO FOR?
I think it's the main problem there. To make a 3D environment is a waste of time and resources. We all use a 3D modeller program wich we've learned to control. We want to model, apply materials, lights, cameras, and animation on our own program; we only want Maxwell to do what it's designed for: make great renders.
This issue was commented before, but after the RC1 I think it should be an evidence to all.
I propose Next Limit to not continue with Maxwell Studio, but improving the renderer performance. Please ask the customers!
Maxwell Studio should be, instead, a simple external material and environment editor.
WHAT DO I WANT FOR 1.0?
1. Stable, functional and predicitible application
2. Solve major bugs on betas: "black" dielectric materials, clip maps, etc
3. A good external material editor with customizable preview for maxwell-specific materials
4. Compatibility with 3d-application native materials, at least diffuse ones, to make easy to use third-party object libraries
5. Normal maps
6. Less possible technical terms, or at least the typical pop-up bubble explaining the parameter, like icreasing ozone value results in an darker sky. We will not study physics to run a renderer

When everything's done we well have the perfect 1.0 we all want.
Then go for the 1.5 or the 2.0, with Maxwell Studio and everything you want. But once again there will be other things we want before (better skies with clouds, better and more pluggins, displacement maps, etc)
Thanks for reading, wait for your comments.