Reflectance = The strength and color of reflection (use roughness to control the diffuse behaviour)
Transmittance = Transparency/Opaqueness (e.g Glass objects)
Attenuation = The distance that contols the absorption. If you have 1 cm diameter ball and you want to make it glass, you need to set here 10 mm for 50% absorbtion. Lower values will make it look non-transparent. In other hand, if you set 10 m atten. for a 10 cm ball and the transmittance color is red, it will look like a white glass due to very low absorption.
Nd = Refraction Index
Abbe = Dispersion coeff.
Roughness = Shiny/Dull (Micro Roughness)
Anisotropy = Anisotropic Surface Structure (Micro Grooves)
Bump = Mapped surface bumpiness
Angle = Anisotropy orientation (Groove Rotation)
Whats the difference between "Real" IOR and "Complex" IOR?
Complex ior is a database file that defines how light energy is reflected & transmitted per wavelength, Real ior is other way to define a surface with a not so accurate way but more intuitive for the user that wants to create his own material.