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The new material editor

Posted: Sat Dec 03, 2005 4:46 am
by Xlars
Experimenting with the new material editor ..

Image

Can anyone tell me where I put in the color/bitmap for my base material?
Thanks

Posted: Sat Dec 03, 2005 4:48 am
by DELETED
DELETED

Posted: Sat Dec 03, 2005 5:08 am
by deesee
I tried that with all the t's but I keep getting a message saying that the texture can't load. The texture is a jpg.

Posted: Sat Dec 03, 2005 5:11 am
by DELETED
DELETED

Posted: Sat Dec 03, 2005 5:20 am
by cyberjuls
bmp worked but then crash the app :shock:

Posted: Sat Dec 03, 2005 3:52 pm
by tom
Reflectance = The strength and color of reflection (use roughness to control the diffuse behaviour)
Transmittance = Transparency/Opaqueness (e.g Glass objects)
Attenuation = The distance that contols the absorption. If you have 1 cm diameter ball and you want to make it glass, you need to set here 10 mm for 50% absorbtion. Lower values will make it look non-transparent. In other hand, if you set 10 m atten. for a 10 cm ball and the transmittance color is red, it will look like a white glass due to very low absorption.

Nd = Refraction Index
Abbe = Dispersion coeff.

Roughness = Shiny/Dull (Micro Roughness)
Anisotropy = Anisotropic Surface Structure (Micro Grooves)
Bump = Mapped surface bumpiness
Angle = Anisotropy orientation (Groove Rotation)
Whats the difference between "Real" IOR and "Complex" IOR?
Complex ior is a database file that defines how light energy is reflected & transmitted per wavelength, Real ior is other way to define a surface with a not so accurate way but more intuitive for the user that wants to create his own material.

Posted: Sat Dec 03, 2005 4:00 pm
by paxreid
Does mapping work at the stage of RC1? PNG's load..but cant get them on an object.

Posted: Sat Dec 03, 2005 4:02 pm
by tom
paxreid wrote:Does mapping work at the stage of RC1? PNG's load..but cant get them on an object.
Mapping is on the way with fixes....

Posted: Sat Dec 03, 2005 4:20 pm
by rivoli
well, i have no clue and i'm just messing with layers, weight maps and parameters, but this new mat system looks frigging amazing to me:

Image

edit:

wow, i even managed to get a glass mat out of it:

Image

Posted: Sat Dec 03, 2005 4:58 pm
by rivoli
only drawback is what you get when hitting render:

Image

anyway, these new mats are just unbelievable.

Posted: Sat Dec 03, 2005 5:00 pm
by Xlars
tom wrote:Reflectance = The strength and color of reflection (use roughness to control the diffuse behaviour)
Transmittance = Transparency/Opaqueness (e.g Glass objects)
Attenuation = The distance that contols the absorption. If you have 1 cm diameter ball and you want to make it glass, you need to set here 10 mm for 50% absorbtion. Lower values will make it look non-transparent. In other hand, if you set 10 m atten. for a 10 cm ball and the transmittance color is red, it will look like a white glass due to very low absorption.

Nd = Refraction Index
Abbe = Dispersion coeff.

Roughness = Shiny/Dull (Micro Roughness)
Anisotropy = Anisotropic Surface Structure (Micro Grooves)
Bump = Mapped surface bumpiness
Angle = Anisotropy orientation (Groove Rotation)
Whats the difference between "Real" IOR and "Complex" IOR?
Complex ior is a database file that defines how light energy is reflected & transmitted per wavelength, Real ior is other way to define a surface with a not so accurate way but more intuitive for the user that wants to create his own material.
Thank you very much for this explanation Tom :)

Posted: Sat Dec 03, 2005 5:01 pm
by Xlars
rivoli wrote:well, i have no clue and i'm just messing with layers, weight maps and parameters, but this new mat system looks frigging amazing to me:

Image

edit:

wow, i even managed to get a glass mat out of it:

Image
:shock: .. looks fantastic !

Posted: Sat Dec 03, 2005 5:07 pm
by Xlars
tom wrote:
paxreid wrote:Does mapping work at the stage of RC1? PNG's load..but cant get them on an object.
Mapping is on the way with fixes....
Thanks (that was also my initial question).

Regarding the Basic material, which can be either a BSDF or a coating. As I understand it the order of the layers does not matter, only the weights. Is that correct?

Posted: Sat Dec 03, 2005 5:20 pm
by rivoli
i thought i'd share this very simple scene, some may find it useful just to get started. hope it helps:

www.caribouz.com/mas/prova2.rar

Posted: Sat Dec 03, 2005 5:46 pm
by znouza
rivoli wrote:i thought i'd share this very simple scene, some may find it useful just to get started. hope it helps:

www.caribouz.com/mas/prova2.rar
anything else to test RC instead of two balls from Mike is deeply appreciated :)

thank a lot