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Mapping issues

Posted: Fri Sep 16, 2005 12:26 pm
by JTB
I am new to MAX and Maxwell (2 days)
Has anyone experienced mapping problems when using bitmaps?
I have a concrete wall and two lights. When I render, the only thing I see is a grey wall instead of a concrete texture.
Is it a "mapscaler" problem? I used mapscaler modifier, nothing changed.
Is it because I use real world units? I tried without them and still...
Is it because I let it render only for 30min?. I don't think so, I think it is a problem with map scaling.

Help...pleas

Posted: Fri Sep 16, 2005 12:31 pm
by Mihai
It's safest to use rgb format bump maps instead of greyscale ones. Just change the format from greyscale to rgb and resave.

Posted: Fri Sep 16, 2005 5:51 pm
by JTB
I am talking about RGB format. I checked in PShop in mode command. The problem is that I can't see the texture. There is no standard problem, I see almost all textures. Strange what happened with this one. Maybe I should render more than 30min. I'll let you know when I try that again.

Re: Mapping issues

Posted: Fri Sep 16, 2005 6:01 pm
by tom
JTB wrote:I think it is a problem with map scaling.Help...pleas
Correct!
All texture modifiers are not supported yet.
Use UVWMap modifier and it if you need it big, then play with gizmo.

Posted: Fri Sep 16, 2005 6:18 pm
by JTB
I have another example,
I used a smoke map for color and bump in a maxwell difuse material but I can't see that even after 1h of rendering. Everything else seems very detailed. Any explanation?

Posted: Fri Sep 16, 2005 6:25 pm
by tom
Yes, 3dsmax procedurals are not supported.

Posted: Fri Sep 16, 2005 9:26 pm
by JTB
You mean not supported now? Will they be supported when official release is out?

Posted: Fri Sep 16, 2005 10:15 pm
by thomas lacroix
normally there will be maxwell procedural texture, from what we heard so far...

Posted: Fri Sep 16, 2005 11:56 pm
by JTB
As far as we get the job done, it's OK with me