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Posted: Wed Sep 14, 2005 8:38 am
by macray
Before you post a link to a download:
- please make shure you that your textures that are used in the model are in folder that everyone might create (for example not on disc k:/ but on c:/texure/...)
- please zip the maxwell file
Else there might be real dificulties for us to render it even when we want to.
Posted: Wed Sep 14, 2005 9:42 am
by KRZ
id like to help you...no need for payment...therefore would be no problem to share the scene to more then one person. just give the stills a name so we dont have doubles.
greets
chris
Posted: Wed Sep 14, 2005 1:04 pm
by sam7
"Error: Can't find Bitmap H:\DPD Works\Dubai MM\Living Area Upholsteries & Furnitures\MAPS\lotr.jpg"
Posted: Wed Sep 14, 2005 1:10 pm
by def4d
Missing files:
You really should test your files before posting, you already have lost 2 days

Posted: Wed Sep 14, 2005 1:14 pm
by macray
macray wrote:Before you post a link to a download:
- please make shure you that your textures that are used in the model are in folder that everyone might create (for example not on disc k:/ but on c:/texure/...)
Else there might be real dificulties for us to render it even when we want to.
What in my statement didn't you understand? I don't have a drive H mapped.
So to give us something useful:
Please take all your materials, put them in c:/textures/... and then relocate all of the assigned texture maps in your materials in the 3d modell, rewrite the mxs-files (as I understand you need 4 pictures there should be 4 mxs-files for the different camera angles...) and then post a link to the changed mxs files and the maps.
(the maps might stay as they are if they are all that are needed.)
Posted: Wed Sep 14, 2005 1:21 pm
by def4d
Use the ressource collector (collecteur de ressources in french)
It will group all is needed for your file in a zip
After that, please try it like we do

Posted: Wed Sep 14, 2005 1:28 pm
by def4d
I am rendering at 800x600 to test your file, your tilings are so big!

Posted: Wed Sep 14, 2005 2:19 pm
by thomas lacroix
i've got one of my computer thats feeling lonely, i can send the render and let it run as long as needed, i'll add that you should let several people willing to help, render your files to get the maximum samples reached, i'm downloading right now and will send the render of your choice....
just drop a line

Posted: Wed Sep 14, 2005 2:26 pm
by hdesbois
Hi,
I'm ok if you want some render, but I can do it only from mxs file (no max). Could you repost your scene with all bitmaps in one folder?
BTW, I reconstructed your directories, but some maps are missing :
lotr.jpg
appleTex.jpg
244_xArea_1_Image.jpg
I suggest you change target rendertime from 8 hours to at least 48, and change the scene filename and image ouput filename to something else than "default".
If you provide the missing bitmaps, I will render your scene, but I'm afraid 8 hours won't do the trick. So, better resave mxs. Since I already recreated all your paths, I don't really need you to reorganise your maps, but more people would help you if you do so.
HD
Posted: Wed Sep 14, 2005 2:37 pm
by hdesbois
Funny, I'm getting something very different from you image def4d. Maybe the Max file and the Mxs file do not match?
HD
Posted: Wed Sep 14, 2005 2:42 pm
by def4d
I didn't use the Mxs file
I opened the Max file, check and changed the paths, rendered this Cam at 800x600, changed nothing else
The render u see above was only around 3-4 samples, so maybe dark
I'm now at level 11.38 for 1h18
Pleeeease answer me for what you know

Posted: Wed Sep 14, 2005 3:07 pm
by hdesbois
The mxs file shows a closup of the kitchen corner, at 2800*1400. target lvl is 18, maybe 20 would be better, since there are some dielectrics. Target rendertime is 8 hours.
Just wondering : is it possible to override the mxs setting with command line options?
Now rendering, although 3 maps are missing. Level 3 till now, so, nothing to see so far.
HD
Posted: Wed Sep 14, 2005 3:19 pm
by sam7
I choosed wrong aspect ratio. But except for that... is this correct?

Posted: Wed Sep 14, 2005 3:29 pm
by thomas lacroix
didnt succeded to open the mxs nor the maxfile

Posted: Wed Sep 14, 2005 4:28 pm
by def4d
Maxfile is for 3ds7, i think its your problem