All posts relating to Maxwell Render 1.x
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By morbid angel
#60337
Just wondering since i havent seen it, but have done a test and maxwell successfuly rendered nurbs sphere (from max) just wondering what kind of support maxwell has for nurbs.
User avatar
By morbid angel
#60342
i see, well should be good enough then.
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By Maximus3D
#60349
It's decent but the meshing algorithms could be made a bit more efficient so they won't generate unnecessary polygons where they don't need to be which i suspect they do now. Otherwise you could ofcourse convert your nurbs models to polygons externally and then optimize them to get rid of polygons that don't need to be on your models there by optimizing and speeding up your MXS file generation and rendering, and also cut down on the ram usage ;)

Good luck!

/ Max
User avatar
By Mihai
#60372
But there's a big difference in tesselation control of subd vs nurbs. Subd is basically: quadruple polys with each level and an average smoothing. Nurbs I suppose is much more complex to get a clean, efficient tesselation. Best solution would be a view dependant implementation........
User avatar
By morbid angel
#60379
at this point i want to adopt a method of modeling a vehicle in rhino and then importing it via iges to max animating it and rendering without worrying about nurb to poly problems.
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