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I need some help bringing a warmer feel to my render
Posted: Wed Sep 07, 2005 12:35 am
by Leonardo
I'm working in a set of renderings where I wanted a very cold white mood. yet my test renders are coming up too cold

How could a bring up a little more warmer/yellowish sensation to them?
I'm not using or tried the physical sky, which is I guess is my best option right now... Yet I wanted to know what do you pros. think while I wait for my next render...
Regards!
Leonardo
(The model not complete nor texture yet)
Posted: Wed Sep 07, 2005 12:37 am
by deesee
I'm not a pro, but have you tried using a 'custom' emitter with a yellowish color (instead of the default D65 emitter)? Using the plain ol sun works too (but not sure where your windows are in relation.
Posted: Wed Sep 07, 2005 1:01 am
by Frances
Hi Leonardo,
I'm guessing the r and g values of your colors are zero. If so, try using some tint.
Posted: Wed Sep 07, 2005 2:29 am
by Leonardo
deesee wrote:I'm not a pro, but have you tried using a 'custom' emitter with a yellowish color (instead of the default D65 emitter)? Using the plain ol sun works too (but not sure where your windows are in relation.
default D65 hmm... lol Now that I rember I made the exterior emitter a D 75 (ouch!)... The inside emitter suppost to be flourecent so they are fine. The outside emitter is now a C, and I place a wood floor texture. I'll post it later.
BTW I just started working in a new arch office and they have sketchUp so i decided to try out and built the whole scene in sketchUp (except the furniture) and then, transfer it to maya to render at home.
The office also have an old P4 1.78 | 512MB that nobody uses.... I'm planning to make that pc my personal beach and keep it rendering 24/7 lol.
Posted: Wed Sep 07, 2005 7:25 am
by Jun In Gi
ok. i try bring you an idea.
you can give color blue and yellow color which place one by one object emitter as custom in your lightsource instead just use one preset of emitter. because sum of blue and yellow does generate white color. so B + Y(R+G) = W
Posted: Wed Sep 07, 2005 10:58 am
by hdesbois
If there is a lot of light comming from outside, you might try physical sky with sun using an early or late hour. Very warm, and one of my favourite light sources for interior scenes.HD
Posted: Wed Sep 07, 2005 1:19 pm
by Leonardo
thanks guys, I left my pc rendering for last night with a c exterior light and this is my result.
Much better now! I need to fix the floor wood texture (seens a little too big), The forsted glass on top I'm gonna reduce its U/V from 4 to maybe 1.5 - 2 and make the hand rails a lot more thick.
Regards,
leonardo
(I'll be rendering another angle during work time

)
Posted: Wed Sep 07, 2005 1:40 pm
by bugyboo
great
yeah,, that's much better lighting for now,, keep it up
good design for table and sofas

Posted: Wed Sep 07, 2005 2:58 pm
by deesee
Nice progress Leonardo.
Good to see you're using Sketchup. That's what I use exclusively for my architectural modeling...it's just sooooo easy to use.
Are you using glass in your windows? The reason I ask is that I thought there was a shadow problem that existed when using glass + sunlight.
Very nice design by the way.
Posted: Wed Sep 07, 2005 6:21 pm
by Leonardo
deesee wrote:Nice progress Leonardo.
Good to see you're using Sketchup. That's what I use exclusively for my architectural modeling...it's just sooooo easy to use.
Are you using glass in your windows? The reason I ask is that I thought there was a shadow problem that existed when using glass + sunlight.
Very nice design by the way.
You're right sketchUp seens to work much better for me on arch stuff. Rhino is over kill (because it's all nurbs) and Maya is plain ugly to model (no enough Osnaps for my liking and the interface is simply not my favorite ).
Do you know if sketchUp reacts well to big scenes?
No glass in the windows, only in the sliding door (frosted glass) I'm not using a sun light it's just a regular emitter
bugyboo,
thanks!
The table was done in 1min using rhino (I needed a modern typ temble asap to start rendering) and well as you know, I can't take any credit for any other furniture's design nor modeling.
Regards,
Leonardo
Posted: Wed Sep 07, 2005 6:54 pm
by arch4d
nice one, even if i don´t understand why it´s still so noisy...
you said you don´t have glass in the windows, but nothing really casts hard shadows. if this is the look you want, you can try putting an emitter plane instead of glass in the windows, with a slight warm color.
than it should clear out a bit faster.
btw, this floor is awesome, just like the one in my condo.
would you mind sharing it ?
regards,
ingo
Posted: Thu Sep 08, 2005 12:32 am
by deesee
Leonardo wrote:
Do you know if sketchUp reacts well to big scenes?
No glass in the windows, only in the sliding door (frosted glass) I'm not using a sun light it's just a regular emitter
I don't know what you mean by big. I haven't done anything much bigger than a residence with lots of furniture and stuff. It does get slower and slower the more stuff you add into the model. SU 5 is improved though.
What are your sun settings by the way (emitter strength, geometry shape, distance from model, etc).
Later,
deesee
Posted: Thu Sep 08, 2005 12:34 am
by thomas lacroix
yes this way it is far better, and you definitly should give a try to the emiter trick arch4d mentioned...
Posted: Thu Sep 08, 2005 11:46 pm
by Leonardo
thanks guys... okay I need some help improving my render times

(the green stuff are my emitters)
I was thinking, perhaps if I took off the big sphere and remplace it with 2 or 3 big planes (emitters)... would this help?
How about: take all my forsted glass stuff and render it without it, and the do a scode post with them on and composite them in PS (would this help??)
Thanks
Leo
rch4d, PM ya!
Posted: Fri Sep 09, 2005 12:09 am
by deesee
Hey Leonardo,
Why are using the large sphere in the first place? I would think that automatically adds to your render times given that MW has to do all the calcs for it.
Glass always adds to the render times...no way around that (other than to not use it).
I think that should help. Keep us posted.