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Bathroom WIP
Posted: Fri Sep 02, 2005 9:46 am
by spekoun
Still need some stuff to add to make it more "alive", i thing.
Resized from 2400x1600, SL8, time 7h, 5 emmiters + flash
C&C welcome as always
Posted: Fri Sep 02, 2005 11:01 am
by gutaker
great job, really nice
u should put some blinds or some curtains on the window - it will shape up the atmosphere

???
Posted: Fri Sep 02, 2005 11:14 am
by arch4d
is that bathroom for children ?
The basins are much too deep...
looks like the people using this room were about 1m tall...
beside that, nice one.
Posted: Fri Sep 02, 2005 11:50 am
by spekoun
Yeah... Mistake!
You are right. I lost 12cm somewhere! I do not know how and why. I will repair it.
Curtains should be great. I will add some later...

Posted: Fri Sep 02, 2005 12:33 pm
by WillMartin
This is very nitpicky so first off I'll compliment your work: VERY NICE!

Now for to observation: the wood pattern on all three of those cabinet doors is identical; that jumped out at me for some reason.
That's all.

Again, nice work!
Posted: Fri Sep 02, 2005 1:05 pm
by spekoun
Usually a move texture to avoid this repeating. These door are instances and i forgot that instance produces this really strange look.
Thanks all for comments...

Posted: Fri Sep 02, 2005 4:26 pm
by spekoun
Adam give me some advice, how to achieve non flat lighting, pls...
My light are placed like in real bathroom (like they will probably be situated), no cheating... So what to do... More contrast in material's colours???
Thanks...

Posted: Fri Sep 02, 2005 5:25 pm
by Maya69
nice render
you can try a little mxi emiter behind window
mxi with a little light urban in night
or
monn light mxi
Posted: Sat Sep 03, 2005 10:12 am
by spekoun
Next step... Hope it ise better...

sl10, 10hours, resized from 2400x1600
Posted: Mon Sep 05, 2005 1:50 am
by def4d
Very nice!!!
Lighting is better, but have you tried without flash?
Posted: Mon Sep 05, 2005 2:52 am
by Mihai
Looks pretty good but just having the default lighting in the right place will not guarantee a nice looking image. Even if you were to take a photo if the real bathroom it might look flat.
So you have two choices, leave the lighting as is if you want to show how the lights will look in the bathroom, perhaps play with levels/curves in PS to give more contrast, or try and add some other lights to make some more interesting lighting right in the pic, just like a "normal" photographer would do. Specially since you're making a night scene, so the light will look harsh if you just use the lights in the bathroom.
Why did you choose to make it a night scene?
Posted: Mon Sep 05, 2005 4:11 am
by andronikos916
much better!
...something is missing I can not point out.
cy,
Andronikos
Posted: Mon Sep 05, 2005 4:48 am
by Frances
andronikos916 wrote:much better!
...something is missing I can not point out.
cy,
Andronikos
It's a great scene with nice textures, but for me, it lacks the intimacy of lighting that the visible fixtures suggest. It's like it's in a fixture showroom. There is no shadow detail and very little contrast. Has it been denoised?
Posted: Tue Sep 06, 2005 4:53 pm
by MarkM
Really nice textures in your render. I really like your ceramic tile texture. Mind sharing your setting?
...something is missing I can not point out.
Maybe a female poser model in the bathtub
Mark