Still a Problem with dielectrics !?
Posted: Wed Aug 31, 2005 1:08 am
Hi!
I just wanted to create a scene with some 'complex' geaometry and all sort of materials to test interaction and performance.
this is the result:

high res (1920x1080)
stats: Level 16.81 in 38h; each object has ~100,000 polys
As you may see there is a problem with the dielectric object.
Since I already rendered dielectrics succefully even with a low abbe:
http://www.maxwellrender.com/forum/viewtopic.php?t=4934
It seems like there must be some extra challenge for M~R in this scene.
So I kept testing dielectrics... And was able to reproduce the effect in this scene (lvl22):

To show you how this effects increases with samplinglevel I 'captured' this little video:
Animation: Samplinglevel 0.00 - 22.17
My Conclusion: When it comes to small geometry, dielectrics seem to 'emit' more colored light than they should.
What I'd like to know: Is this a known bug by NL?
Thanks for your patience
I just wanted to create a scene with some 'complex' geaometry and all sort of materials to test interaction and performance.
this is the result:

high res (1920x1080)
stats: Level 16.81 in 38h; each object has ~100,000 polys
As you may see there is a problem with the dielectric object.
Since I already rendered dielectrics succefully even with a low abbe:
http://www.maxwellrender.com/forum/viewtopic.php?t=4934
It seems like there must be some extra challenge for M~R in this scene.
So I kept testing dielectrics... And was able to reproduce the effect in this scene (lvl22):

To show you how this effects increases with samplinglevel I 'captured' this little video:
Animation: Samplinglevel 0.00 - 22.17
My Conclusion: When it comes to small geometry, dielectrics seem to 'emit' more colored light than they should.
What I'd like to know: Is this a known bug by NL?
Thanks for your patience
