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Is it possible to reproduce discoball effect?

Posted: Fri Aug 26, 2005 8:04 pm
by morbid angel
I tried this principal in both maxwell and vray and had no success so maybe some of you guys can suggest something. Just out of curiosity I want to get the discoball effect by shining emmitters onto the super reflective mirror surface. This is the effect Im after:

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Here is what I get when shining emmiters on to my discoball:

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Scene is here if anyone is willing to try:

http://www3.telus.net/public/vinnik88/R ... ll_mxs.rar

Posted: Fri Aug 26, 2005 9:11 pm
by def4d
Which mat for the mirrors?
Maybe your emitters are too big :?

Posted: Fri Aug 26, 2005 9:29 pm
by morbid angel
ok ill try that

Posted: Fri Aug 26, 2005 9:41 pm
by morbid angel
verynice! how bright is your emmiter?

Posted: Fri Aug 26, 2005 9:59 pm
by morbid angel
strange I do execty what you show me here, and I cannot see that effect...whats the sampling level where you start to see the caustics?

Posted: Fri Aug 26, 2005 10:06 pm
by morbid angel
yes...all seems to be correct. let me try again

Posted: Fri Aug 26, 2005 10:55 pm
by 3dtrialpractice
its just reflective lighitng so even without caustics it will show up, I tried this before not with disco ball but as a "poice light". Wont hurt to keep casutics on will just amp reflective throughtout samples.
so the problems your getting probably arnt caustic related.
But be sure to make your emmiter sphere in your flashlight, as low poly as possible, I usually use 2 planes back to back(4 triangles), or 2 triangle faces back to back. less triangles emmiter is maped to = cleaner quiker.

-L

Posted: Fri Aug 26, 2005 11:49 pm
by def4d
Can't let it render longer for tonight, but this is my result at 7 samples, based on Olitech technique :D

Image

Posted: Sat Aug 27, 2005 1:24 pm
by tom
Image
If you model the mirror pieces and place color emitters it would be closer to original.
This is just a post hue animation but I will post a hi-res and a rotating-anim soon.

Posted: Sat Aug 27, 2005 1:59 pm
by Hervé
very..... very cool ! :wink:

Posted: Sat Aug 27, 2005 3:07 pm
by mane162
5 stars for you tom :shock:

mane162

Posted: Sat Aug 27, 2005 3:24 pm
by Mihai
And 5 out of 5 dancing Travoltas from me tom

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Posted: Sat Aug 27, 2005 4:43 pm
by Frances
Mihai Iliuta wrote:And 5 out of 5 dancing Travoltas from me tom

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:lol: :lol: :lol:

Ditto. :D

Posted: Sat Aug 27, 2005 5:03 pm
by def4d
Tom : how did you obtain these "non square" effects?

Posted: Sat Aug 27, 2005 5:11 pm
by tom
Thank you Hervé, Mane, Mihai, Frances and def4d :D
Non-square reflections comes from shape of the spot light.
You have to model the lightspot with a reflector inside
as described in the first page to focus the beams.