All posts relating to Maxwell Render 1.x
User avatar
By Maximus3D
#57258
So far the Plastic shader seems to do water well at this moment. And ofcourse it varies from one scene to another.. regarding volumetric clouds you just can't do that in a convincing way now with Maxwell. Either render those in another program using another render or post-add them in afterwards. The choice is yours..

And if you're a Maxwell user you should know the beta has it's limitations, work with what you got and make the best of it. Also don't forget to use the forum searchfunction as the subject of water been covered numerous times before.

/ Max
User avatar
By Maximus3D
#57271
Ok, sorry. I might sound harsh in my post but i replied to this type of water questions so many times it feels like a daily task nowadays.

And about what NL will add in future updates of Maxwell such as watershaders and other things would be just guessing and speculating at this time, i can't really predict what they will do and i won't do that either.

But keeps your hopes up for that the standalone interface will provide a solid easy to use nodebased system for shadercreation which would then make it quite easy to create your own customized and tweaked shaders as you like them. Atleast i hope they'll go for a nodebased shadersystem. :P

It would indeed be a userful shader, you're right about that :) what you could do is check in the Request Feature section if anyone else requested such a shader and then if not you put up such a request there as you would like it to be. But search first in that section so it won't be a doublepost..

/ Max
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