- Tue Aug 23, 2005 6:26 pm
#57258
So far the Plastic shader seems to do water well at this moment. And ofcourse it varies from one scene to another.. regarding volumetric clouds you just can't do that in a convincing way now with Maxwell. Either render those in another program using another render or post-add them in afterwards. The choice is yours..
And if you're a Maxwell user you should know the beta has it's limitations, work with what you got and make the best of it. Also don't forget to use the forum searchfunction as the subject of water been covered numerous times before.
/ Max
And if you're a Maxwell user you should know the beta has it's limitations, work with what you got and make the best of it. Also don't forget to use the forum searchfunction as the subject of water been covered numerous times before.
/ Max