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How do you place a nice sky background?

Posted: Sun Aug 21, 2005 12:10 am
by wagurto
I am using Viz with maxwell plug-in how do you place a nice sky background that looks real as the image? I heard that some people are using spheric back grounds, how does it work with maxwell?
thanks

Posted: Sun Aug 21, 2005 12:14 am
by Maximus3D
I would compose the sky and clouds in afterwards and not try to force it in now, it ain't looking good enough when you try to do it via Maxwell directly.

Most people on here seem to just compose it in, try that and i'm sure you get a good result :)

/ Max

Posted: Sun Aug 21, 2005 1:01 am
by x_site
:: just save an alpha channel and postprocess in PS::

Posted: Sun Aug 21, 2005 3:34 am
by wagurto
wow this is something out my league. How do I save an alpha channel?
can I add a picture as background later? can I make a match camera?

Posted: Sun Aug 21, 2005 3:42 am
by Maximus3D
In the big renderdialog box you can select you which channels you wanna render out to, tick in the one's you want such as alphachannel. Then just render your stuff and u get the alphachannel saved along with any other channels you selected including your rgb picture.

And what x_site said, use the alpha to add the background in post afterwards in your rendered picture. It's not rocketscience this so you should be able to figure it out. ;)

Camera matching i "think" you have to do manually at the moment, i guess it's not quite possible yet within Maxwell. Hopefully in the future..

/ Max