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Posted: Sat Aug 20, 2005 8:17 pm
by Maximus3D
Hi and welcome to the forum & to the world of Maxwell Render :)

You have to use Maxwell's own shaders for your objects, but there's a workaround in progress on that subject now and vansan is working on a script for 3dsmax and it converts the scanline materials to Maxwell Render shaders. Here's the link http://www.maxwellrender.com/forum/viewtopic.php?t=4467

/ Max

Posted: Sun Aug 21, 2005 12:47 am
by siliconbauhaus
Funny thing is there was a DOF file that I think Mihai posted and I tried it out. The mats in that were standard max materials and it rendered fine so I'm all confused

Posted: Mon Aug 22, 2005 1:11 pm
by def4d
I think NorthernForm was maybe talking about Max procedural materials, that effectively don't work :cry: