Posted: Sat Aug 20, 2005 8:17 pm
Hi and welcome to the forum & to the world of Maxwell Render 
You have to use Maxwell's own shaders for your objects, but there's a workaround in progress on that subject now and vansan is working on a script for 3dsmax and it converts the scanline materials to Maxwell Render shaders. Here's the link http://www.maxwellrender.com/forum/viewtopic.php?t=4467
/ Max

You have to use Maxwell's own shaders for your objects, but there's a workaround in progress on that subject now and vansan is working on a script for 3dsmax and it converts the scanline materials to Maxwell Render shaders. Here's the link http://www.maxwellrender.com/forum/viewtopic.php?t=4467
/ Max