Page 1 of 1
some modeling wips
Posted: Sat Aug 20, 2005 8:06 pm
by zuliban
Posted: Sat Aug 20, 2005 8:17 pm
by thomas lacroix
i love the amount of details and finish you put in your works, great stuffs and great render to come...

Posted: Sat Aug 20, 2005 8:19 pm
by Maximus3D
Yeah man, i was about to say the same. Excellent attention to detail and all over outstanding modeling

keep up the great work man and i hope to see many more models of this quality from you
And good to see someone else posting modeling wip's here besides me
/ Max
Posted: Sun Aug 21, 2005 12:31 am
by aitraaz
Eames, Corbù, De Lucchi...Lookin' good

Posted: Sun Aug 21, 2005 12:36 am
by otacon
The extra detail you add in your models is what makes your renderings some of the best.
Posted: Sun Aug 21, 2005 12:37 am
by siliconbauhaus
your too good mate....I give up
Posted: Sun Aug 21, 2005 6:45 am
by deesee
Can I ask a more basic question? How do you get that shade type in your viewports in max? I've tried smooth+highlights...everything, but none of models look like that.
Posted: Sun Aug 21, 2005 10:19 am
by Brett Morgan
nice character zuliban, cant wait to see these rendered!
Brett
Posted: Mon Aug 22, 2005 2:00 am
by ludenhud
Very well done as most of your work that I have spotted. How about your polycount ?
Posted: Mon Aug 22, 2005 12:26 pm
by def4d
Great like usually Zuliban, and certainly fantastic when finished
Do you use plug for model in 3dsMax, like Npower Tools (for the fillets for example) ?
Posted: Mon Aug 22, 2005 9:25 pm
by bakbek
I sure wish you could be so kind and share with us some
of your modeling techniques in the form of a small tutorial, Zuliban.
You are great at it and this is really making your artwork
look so much better… Details Details Details…
Posted: Mon Aug 22, 2005 10:03 pm
by MetinSeven_com
Superwork as usual Maestro Zuli! My favourites are the creature head and the flat relax-chair with the folds at the sides.
Keep up the great work!
Cheers,
Metin
Posted: Mon Aug 22, 2005 10:13 pm
by zuliban
hi thx 4 commenatires -def4d i only use max and meshsmooth
poly count on inorganic is always low 4 me and organic very hight to have more control .
nickrenderer2,bakbek- is very easy just cut

and move up or down ill do a tutorial soon
deesee can you explain?
Posted: Mon Aug 22, 2005 10:58 pm
by def4d
Seriously, i saw nowhere tutorials about "inorganic or mechanical" modelisation techniques using meshmooth...
And i still have problems with fillets after boolean operations...