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Busstop modeling and rendering *wip* (2nd update 05.08.19)

Posted: Thu Aug 18, 2005 2:20 pm
by Maximus3D
G'day!

I'll be showing you guys'n'gals my current wip, it's a busstop as they look like here where i live in Sweden. I built this model for a speedmodeling competition yesterday on the local forum Animate.se and it took me 50 min to model the base mesh using Rhino3D. After the competition i was asked to finish the model and make a Maxwell rendering of it and that's what i'm working on now.

The model is 1.2 million polygons in it's final state.. so it's getting kinda heavy for my small computer :/

I modeled it completly without reference material, no pics and nothing. Just outta my head :) so ok here they wip pics come, enjoy it even tho it's a kinda boring model.. heh.

This is the one i built in 50 min for the speedmodeling competition:
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A refined model with more detail to it after a few more hours:
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Detail of the glasswindow fittings:
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The full complete busstop model:
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Quick testrendering of the model and some surfaces:
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9 hours rendering, sampling level 14,29 reached:
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More pics to come later on as i work on the scene more..

/ Max

Posted: Thu Aug 18, 2005 2:50 pm
by siliconbauhaus
nice bus shelter mate.....the local vandals will love all that glass though :x

Posted: Thu Aug 18, 2005 3:17 pm
by Hervé
damn good modeling Max... since it was a modeling competition.. did U win..?

Posted: Thu Aug 18, 2005 3:35 pm
by gadzooks
Nice modeling Max! But that has 1.2 mil polys?????? That seems pretty heavy for such a small model.

Posted: Thu Aug 18, 2005 3:47 pm
by Maximus3D
Heya and thanks guys :) fun to see you all liked my busstop model.

silicon: Thanks :) yeap hehe they sure will beat the crap outta this one :P as they do with the real thing here where i live :/

Herve: Thanks :) and yeah i won bigtime. Although there was no price, just the honour and the good feeling of winning :/ i wouldn't mind winning a new computer tho..

gadzooks: Thanks :) i know it seems like alot of polygons, and it's alot too. However since i chose to export it from Rhino this time and then assemble the scene in C4D i didn't wanna have any jagged edges on my models so they would look crappy, that's why i cranked up the export values quite a bit to preserve the details on the curved surfaces. It allows me to get in real close to even render out the finer details such as screws without much jagged lowpoly edges :) i prefer quality so then i get to suffer with speed..

More updates to come soon in a few hours.. ;)

/ Max

Posted: Fri Aug 19, 2005 1:21 am
by SMB
Maximus3D wrote: It allows me to get in real close to even render out the finer details such as screws without much jagged lowpoly edges :) i prefer quality so then i get to suffer with speed..

/ Max
Playful aestethic model for sure, reminds me of one of these old waggons!
You filleted a lot of these edges (which is nice for the render), so polys add quick, it pays (provided you have the time) to play with the custom mesh settings in Rhino for export.. This model should be possible with some hundred k polys. One way to go is put all numbers to zero except maximum distance, edge to surface. This is a scale dependant number, the scale which we have to consider exporting to Maxwell anyway, so if your scene is in meters, and you want to see detail down to the fraction of millimeters, set this number to 1 divided by 1000 plus some extra, so starting with 0.00025 and seeing if this gives too much polys and maybe loosening this a bit should give a good start.
There are rather rare cases though, where this method doesn't give the least possible number of polys needed, sometimes does the parameter maximum angle give better results.
Hei, 50 minutes is a rather pro time 8)

smb

Posted: Fri Aug 19, 2005 2:37 am
by Maximus3D
Hi SMB

Thanks for your comments and critics regarding my model and scene :) i appreciate those alot.

Heh yea as you can see i been using filleting on ALOT of edges :P probably too much as i'm new to Rhino and i'm still exploring all it's features and functions. But you're right that it could use some heavy polyreduction, all the plane surfaces have waaaaay to many polygons on them. Your tips are great about polyreduction, i'll be sure to give them a twirl on my next model to see what can be done with that :D you're very helpful man, that's good!

Mm.. yep 50 minutes, that's the time it took for me to model it as it looks like in the first pic i posted in this thread. Then i spent some extra time detailing it and building the surroundings for it. Pretty much the rest of the night hehe. But as i'm a newbie to Rhino i'm quite happy with both the result and the time, i expect to improve both those with time..

/ Max

Posted: Fri Aug 19, 2005 11:47 pm
by Maximus3D
Updated today agian with another bigger 1024x768 rendering, it took 9 hours to render and it reached sampling level 14,29.

But it's not good.. i ran into the weirdest of problems. I had textured all models and mapped them with Maxwell shaders. Everything was just fine, but for some stupid reason it refused to render this with textures! i don't get it why it won't take the textures i have assigned. It just ignored them :( that's why this latest update lacks all the pretty textures i had for it. *sigh* i won't be putting more work into this now, i got tired of it when it fucked up my textures totally.

/ Max

Posted: Sat Aug 20, 2005 12:04 am
by aitraaz
Maximus3D wrote: got tired of it when it fucked up my textures totally.
Ah Ah :) don't worry mate great work :D

Posted: Sat Aug 20, 2005 3:49 pm
by giza
nice modeling, would like to see one rendered in daytime


are you really working on :: "Intel Pentium 3 700Mhz, 512mb PC100 ram, GeForce 2 MX400 64mb PCI" ::

if you are you really got strong nerves man
:lol:

Posted: Sat Aug 20, 2005 4:01 pm
by Maximus3D
Thanks aitraaz and giza :D good to see you like my model and render too.

giza: I could possibly render a daytime version too but it's kinda pointless since it ignores the textures i assinged. It would look lots better and more real with them :/ and yes that's the computer i'm actually working with, i have nothing else :( it totally sucks for 3d but not much i can do about it now. So strong nerves and a infinite amount of patience is a must-have. Btw it runs like a P2 300 due to crappy old motherboard and ram, it don't even have full P3 700 speed.

/ Max

Posted: Sat Aug 20, 2005 4:05 pm
by 4 HeRo
Hey hey nice work Max

I have always like the look of rhino, seems very good for modeling details, whats the learning curve like?

Posted: Sat Aug 20, 2005 4:13 pm
by Maximus3D
:D thanx 4Hero

Well the learningcurve isn't steep at all, i learnt the basics of it in about a day and in 3 days i could model pretty complex stuff like this one. Then again i'm a fast learner and new stuff are no problem for me to learn, i can imagine it differs from one person to another how fast you learn but on average i'd say it's rather easy to learn Rhino if you done any kind of modeling before.

And now i only been using it for i think it's 2 weeks and i love it, the clean nice smooth models you get are wonderful especially for mechanical modeling, that's where Rhino really shines bright as a star! :)

So far i haven't got to using tutorials or the manual to learn it, just experimenting and playing with it's functions and that says alot about it's workflow. Give it a twirl 4Hero, you gonna love it :P

I'll show u two very quick models i did for a speedmodeling competition i took part in, and these i did yesterday in no time at all. 30 minutes for the remote and about 45 minutes for the school stuff models.

http://hem.bredband.net/magron/Rhino_Re ... _30min.jpg
http://hem.bredband.net/magron/School_Stuff_by_Max.jpg

/ Max