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To Be Quite Honest...This is Rediculous...

Posted: Thu Aug 18, 2005 6:17 am
by RonB
O.K. I know we have gotten complaints regarding the currant iteration of the renderer...and heres another one!

This is a low res image...640 X 480...72 dpi. Straight out of Maxwell as rendered.

Time 24 hrs...19.87 levels... I really hope things get better with the main release in Oct.

Image

Posted: Thu Aug 18, 2005 6:27 am
by Kevin
How many lights? How dense is the geometry in the lights (should be 1 face if possible)? Let us know more about your scene setup.

Also remember your rendering geometry under clear plastic, this will be one of the most grainy situations you can have.

Trust me, I have a love/hate relationship with Maxwell right now, but you should be able to get a damn good image if you learn what maxwell is good/bad at.

I do character animation so I have to render tons of frames and my time budget is always a factor. We currently have 720 frames rendering on 12 dual 3.0 xeon blades and we can only afford 2 hours per frame (4 days for 30 seconds of animation with 72ghz of renderpower... :shock: ) and were still getting a reasonable grain level, but we definatly have to avoid maxwells problem areas.

-Kevin

Posted: Thu Aug 18, 2005 8:07 am
by Mihai
3 things to keep render times to a minimum in your case:

1. Make the plane the pills are resting on as small as possible. The bigger it is in relation to what is visible in the viewport, the longer time to get rid of the noise.

2. Keep emitter geometry as lowpoly as possible. Most cases a single sided poly will be enough.

3. Turn up the abbe nr in your dielectrics above 150 if you don't need dispersion effect. It will become noisefree a LOT faster.

Posted: Fri Aug 19, 2005 2:48 am
by RonB
Thanks for the tips and comments guys...the emmiter is a single poly, but the back plane is large...I'll try your suggestions.

Cheers, Ron

Posted: Fri Aug 19, 2005 11:00 am
by Micha
... I think, you have used a to low abbe in your image. I can see a colored noise. Also, you could try to render the image in double size, denoise it and scale it down. So, you can get nice clear images without details are lost.

Posted: Fri Aug 19, 2005 11:01 am
by Micha
Kevin wrote: ...
Also remember your rendering geometry under clear plastic, this will be one of the most grainy situations you can have. ...
Last I have got a wonder, no bad noise in a situation like this. Look here:

http://www.maxwellrender.com/forum/viewtopic.php?t=5980

Posted: Fri Aug 19, 2005 8:00 pm
by Kevin
Micha wrote:
Kevin wrote: ...
Also remember your rendering geometry under clear plastic, this will be one of the most grainy situations you can have. ...
Last I have got a wonder, no bad noise in a situation like this. Look here:

http://www.maxwellrender.com/forum/viewtopic.php?t=5980
"Method: rendered in 200% size, denoise and downscale to 100%"

But 12 hours+ the post work is still a looooong render in the animation world. Especially with only one object. and our final output needs to be at least 1280x720 (sometimes 2k :shock: )

-Kevin