Strength of the Color/Specular Map
Posted: Tue Aug 16, 2005 6:16 pm
Hi,
I miss to control the strength of the color/specular map intensity. Is this only in Rhinoll disabled or is it Maxwell specific?
From Rhinoman I know it, that the map is multiplied by an intensity factor (and sometimes by the general color), I would like to see it here too.
For example, I use a wood texture, but would like to see the texture a little bit brighter. In my biased renderer I can set the diffuse factor from 0.7 to 0.9 and anything is good.
It could be great, if the color map would be multiplied with the standard diffuse color.
I miss to control the strength of the color/specular map intensity. Is this only in Rhinoll disabled or is it Maxwell specific?
From Rhinoman I know it, that the map is multiplied by an intensity factor (and sometimes by the general color), I would like to see it here too.
For example, I use a wood texture, but would like to see the texture a little bit brighter. In my biased renderer I can set the diffuse factor from 0.7 to 0.9 and anything is good.
It could be great, if the color map would be multiplied with the standard diffuse color.