I haven't quite figured out this whole memory limitiation thing yet. On my older system (WinXP Pro with 4 GB RAM), 3dsMax would only go up to (around) 1.7 GB before crashing. However, with the dual opteron system (running XP 64 w/ 8 MB RAM), 3dsMax will go all the way to 4 GB before crashing. It's the same installation of Max on both machines (no special 64 bit plugins).
The difference may be that for the dual system, each cpu has it's own dedicated memory slots (four each), so as Max processes, it's reaching its 32 bit (2 GB) limit on each cpu, giving you a total of 4 GB.
However, on both systems Maxwell would crash at pretty much the same 2 GB memory load.
One thing I've noticed with Maxwell is that it dosen't actually fully use both cpu's during the voxilization process. The load will bounce back and fourth between the two cpu's, never exceeding a combined 50% utilization (the loads are mirror images of each other). It's during the voxilization process that the mxcl crash takes place. So, we might be able to conclude that (at least during the voxilization), you are only getting the benefeit of a single 32 bit process (as opposed to two x 32 bit processes), and thus the 2 GB limit.
And since I don't the the first thing on how a computer
actually works, this is quite likely complete rubbish!

Hey, I just use the damn things, I don't design them........
Anyway, I would assume that as NL makes headway towards a 64 bit version of Maxwell, we'll be able to address a lot more RAM.
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