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Posted: Sat Aug 13, 2005 7:21 pm
by Maximus3D
Hehe Wolf :D you're right, not all renderings look good, but atleast this one was clean with little noise :P i got alot of crappy renderings too that would render faster and look better if they were rendered using DirectX 9c on a new graphicscard hehe, and stupid as i am i posted many of them on here which i do regret i did :/ but sometimes stupidity just takes over totally.

/ Max

Posted: Sat Aug 13, 2005 8:24 pm
by pluMmet
My, that is... ahhh... not so good :wink:

Posted: Sat Aug 13, 2005 9:48 pm
by Frances
Wolf, you are right that Maxwell can't improve the render. But the scene has a lot of potential.

First, try moving the logo further from the light source and a little further out from the wall. Is this a night scene lit only by the streep lamp? The lighting needs more drama, if so.

Next, adjust your brick UV's so that a joint meets the sidewalk. Experiment with different brick textures - the one you've used seems too low-res.

All the lines of the model are too clean (curb edge too sharp, etc) for this kind of scene. Have fun beating things up a bit!

Posted: Sat Aug 13, 2005 9:53 pm
by Mihai
It may surprise you but even when working on 'artsy' stuff you have to be pretty methodical about it, you have to break down the image into smaller pieces, stick to working on one material or object at a time.

First pay real attention to objects and materials around you, Maxwell more than any other render engine lets you take advantage of your own eyes and apply that with ease to your 3D scene.

Identify first what is wrong with the object/material/lighting, then try to fix that.

Example, the brick wall:

Texture is no good, seems too blurry and too lowrez. So no matter what you do to change the lighting, it won't help the texture in this case.

Second it looks like it has way too much bump applied to it, when if you look at a real brick wall from this distance you would have a hard time telling exactly if it has grooves or not.

Also since it takes up the majority of the image, it should really be the object you concentrate most on to make it look nice.

Posted: Sat Aug 13, 2005 11:27 pm
by rivoli
WolfKiller wrote: If maxwwell was working correctly, I believe the scene COULD have been a lot better.
sorry wolf, but i really doubt it. i can't see anything that maxwell or any other renderer out there could possibly do to make the scene looks better. a renderer doesn't do textures for you, doesn't place them, doesn't model for you and doesn't do any material setup for you.
WolfKiller wrote: The emitter is about 1,000,000 watts, which I can't understand how I can not get to work correctly on ANY scene.
just wondering, is your scale correct?
WolfKiller wrote: WELL I have news for all of you. Its takes work and an artist eye too and the software can not do it itself, as I have proved here.
you don't tell. i relly don't get what's your point here, that a renderer can produce crap? well, no news here. that maxwell sucks cos it can't do texturing, modelling and lighting for you?

Posted: Sat Aug 13, 2005 11:44 pm
by DELETED
DELETED