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Afternoon Delight...
Posted: Tue Aug 09, 2005 5:34 pm
by 4 HeRo
Hi, another quick scene,
MAXWELL 1_2_2a_beta ( Engine core: rs1c )
[ Physically and Unbiased Based Rendering ]
## Scene Information ##
51 meshes ( 81628 triangles )
## Render Information ##
*settings:
resolution: 1024 x 768
*render time: 8 hours 59 minutes 42 seconds
target sampling level: 25
sampling level reached: 16
MaxwellBench 1.0: 21.844613
Posted: Tue Aug 09, 2005 6:11 pm
by bader
good job the table casting of the blue glass worked . you used sun light ?
did you use 28 mm or something like that .
Posted: Tue Aug 09, 2005 6:49 pm
by Micha
Good work. Very nice light effects in and around the table. And the yellow lamp looks great with the sss. What value did you use for the wall bump?
Posted: Tue Aug 09, 2005 6:57 pm
by 4 HeRo
thx guys
bader: Yes i always use sunlight and i used a 24mm lens.
Micha: Its was a very small amount, set to 5.
Posted: Tue Aug 09, 2005 7:11 pm
by bader
hero if it okey i would like to see it wit 35mm and 50 mm .for my Taste cause i think 28 is alot. u dont have 2 if you dont want 2

Posted: Wed Aug 10, 2005 2:23 am
by Jun In Gi
mm..looks nice, well ...for me doesn't look like sunlight.
anyway keep it up
Posted: Wed Aug 10, 2005 6:48 am
by Kabe
VERY nice picture and great caustics. IMO a keeper.
Kabe
Posted: Wed Aug 10, 2005 2:37 pm
by smooth
looks pretty nice, even though i would like to see where the sunlight is coming from, a screenshot or something would be nice
Posted: Wed Aug 10, 2005 4:33 pm
by Maximus3D
Nice work 4Hero
I think you could fix a couple of things.. if you don't mind i'll type those here now, but this is just what i would do. You don't have to do it.
- The wallpaper seems slightly too big and a bit too bumpy, not much but just little..
- Some pattern on the vases wouldn't be totally wrong

- And if you wanna make it a bit bizarre why not put your rendered image in your painting.. that would look truly ...odd.
- The caustics below and besides the table are interesting in many ways, i'm curious to why they're so sharp and not diffuse and blurred out. I was kinda expecting them to be blurred at that distance and on such a floor.
- The light hitting the lampshader there is really striking, i like that effect alot!
/ Max