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Water material tests
Posted: Thu Aug 04, 2005 4:25 am
by def4d
Water is a box, only surface noised, physical sky+sun on both renders.
There are no shadows on water, and it seems that caustics tend to appear with dielectric water, wich are too strong with plastic.
I'll make tests with a sun emitter.

Posted: Thu Aug 04, 2005 4:31 am
by deesee
Why does the water appear curved near the right end of the image. I mean, shouldn't it be straight across?
[EDIT] I guess it's the shadow that appears wrong. ???
Posted: Thu Aug 04, 2005 4:35 am
by def4d
I hoped you won't see it

, it's quick modeled
Posted: Thu Aug 04, 2005 5:16 am
by n1tram
Use a plane instead of a box for the water... And try increasing uv roughness on the plastic to sooth those caustics.

Posted: Thu Aug 04, 2005 5:59 am
by def4d
Thx, i've applied your tips!
I tried for the first time an emitter for sun, but i can't have hard shadows
Next render is on his way

Posted: Thu Aug 04, 2005 6:20 am
by def4d
uv=0,2 is too much
And no caustics anymore (i tried with uv=0 but nothing)
Same render with dielectric water is on its way

Posted: Thu Aug 04, 2005 1:31 pm
by def4d
Here it is: 9H, 17.53 samples
How to do hard shadows with a sun emitter?
Posted: Thu Aug 04, 2005 1:37 pm
by Hervé
put the emitter further away from the scene, and make it small like 0,5 m....
Posted: Thu Aug 04, 2005 2:20 pm
by siliconbauhaus
nice.....what are you using for bump, a map or is it modeled that way ?
Posted: Thu Aug 04, 2005 6:54 pm
by x_site
:: i think it is modeled that way...
how strong is your sun?::
Posted: Thu Aug 04, 2005 6:59 pm
by def4d
right, it's a segmented plane with 2 noise modifiers, and physical sun
i'll make tests tonight with emitter

Posted: Fri Aug 05, 2005 4:11 am
by deesee
I like the wall map...where'd you get it?
Posted: Fri Aug 05, 2005 11:54 am
by def4d
Dielectric plane water, emitter sun
14h35, 18.71 samples, and still white dots
Leveled in photoshop
I found the bitmap on the net
Posted: Fri Aug 05, 2005 1:12 pm
by Hervé
you know what would help to sell the baby...
try painting a water mark on the wall... like a darker ciment... or better a different surface with plastic to cast spec. where the wall is supposed to be wet... because the water is slightly moving so it discover some wet wall at each wave...
Posted: Fri Aug 05, 2005 2:01 pm
by KRZ
yep and let a piece of gras or a leave swim on the surface:)