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I just love Maxwell ;-) Eagle progress...
Posted: Wed Aug 03, 2005 2:57 pm
by NicoR44
Just installed a new PC and now Maxwell renders to the end and does not crash!!
System:
Pentium4 CPU 3.00GHz 1.00 GB of RAM.
Greetings, Nico.
Posted: Wed Aug 03, 2005 3:27 pm
by bugyboo
very nice

Posted: Wed Aug 03, 2005 6:25 pm
by bakbek
Very nice indeed... maybe some more texture work on the hull will make it better.
Posted: Wed Aug 03, 2005 7:10 pm
by x_site
:: looking good... hated the series
but i love your render!
::
Posted: Wed Aug 03, 2005 8:35 pm
by tom
good job nico

Posted: Wed Aug 03, 2005 11:56 pm
by iandavis
Space1999 was RAD. I used to watch it as a kid.
I used to draw eagles all over my notebooks... it's a cool ship.
I waited, but at the turn of the century the moon was still in orbit.. whew!
Posted: Thu Aug 04, 2005 3:10 am
by mverta
Nico -
Nice... can you double check to make sure your scene units are correct?
Thanks!
_Mike
Posted: Thu Aug 04, 2005 7:32 am
by NicoR44
Hi all,
Bugyboo, Thanks!
Bakbek, indeed textures would do my scene a lot of good, but using Rhino it is not possible to texture this ship the way I would like.
I hope znouza will have his plug-in ready soon !
x_site, hehehe

thanks
Tom, Thanks!!
iandavis, I hope that they will make a remake in the near future
Hi Mike, I'm not sure what you mean, do you see anything strange about my scene?
Thanks, Nico.
Posted: Thu Aug 04, 2005 5:24 pm
by andronikos916
very nice work there Nico. Congrats!
cy,
Andronikos
Posted: Thu Aug 04, 2005 8:11 pm
by mverta
NicoR44 wrote:Hi Mike[/b], I'm not sure what you mean, do you see anything strange about my scene?
Thanks, Nico.
Not especially, but one of the things I like best about Maxwell is its ability to deliver scale - it's always been a problem, and I do a lot of starships

Anyway, the Eagle is looking a bit like a model to me, and in my experience with Maxwell, that's not texture-dependent like in other packages, so I thought I'd ask. For some reason my brain is getting light cues that say it's a small object. You might want to double check that your scene scale is millimenters and the that the Eagle is the actual real-world size.
Best,
_Mike
Posted: Thu Aug 04, 2005 11:19 pm
by NicoR44
Thanks andronikos916!!
ah Mike, now I know what you mean, and yes it is a scale model.
scale is set to mm and my ship is about 640mm long so you are correct about the look and feel

Posted: Fri Aug 05, 2005 7:18 am
by NicoR44
Here is one seen from below:

Posted: Fri Aug 05, 2005 8:01 am
by tom
It seems very good but maybe you may consider mapping the panels as Mike did in R2D2

And avoid using big continuous metallic parts like exhausts. It would seem much more realistic.
Posted: Fri Aug 05, 2005 8:20 am
by NicoR44
Hi tom,
Indeed, it needs dirt and rust doesn't it, i will try to texture it when the model is ready.
Maybe Mike can give me some tips on texturing? Fantastic job you did there on R2D1!!!