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W.I.P historical buiding (last update 08/05)
Posted: Tue Aug 02, 2005 7:38 pm
by jomaga
This is a model i´ve done some years ago. Is placed in Pontevedra (Spain). Hope you like it!
S.Level 11,23 1h4m - Laptop P3 256Mb ram
Maxwell Beta 1.2.2a / no postprocess

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Posted: Tue Aug 02, 2005 7:49 pm
by fuso
Nice modelling and also a really convincing atmosphere. I like that
image! Is the time on tower clock identical with the maxwell environment
settings??

Posted: Tue Aug 02, 2005 7:49 pm
by iandavis
Very, VERY nice.
- time for a little HDRI action! reflections of trees in the windows would just totally sell this image.
- Reduce the colour of the textures just a little bit, it's a bit 'bouncy' right now.. or you could easily fix that by contrasting it up a bit in photoshop.
wonderful image... Love the model
Posted: Tue Aug 02, 2005 8:02 pm
by bakbek
Very nice image ang good tectures... love to see more views
Posted: Tue Aug 02, 2005 8:21 pm
by Maximus3D
This is a great archi piece of work! very well modeled and rendered Jomaga.
Good job!
/ Max
Posted: Tue Aug 02, 2005 10:40 pm
by abgrafx3d
wow nice one!

Posted: Wed Aug 03, 2005 12:27 am
by jomaga
fuso: thanks, the clock is a biased one!
iandavis: really thanks, you´ll see soon an HDRI one
bakbek: thanks, more views soon...
Maximus: thanks
Adam: thx, slow but safe (never crashed wit max + maxwell)
abgrafx3d: thanks!
WolfKiller: thx, but this building has buit near 1850, last year I´ve done a reconstruction (was burnt up in 1970) to convert it to apartments
Posted: Wed Aug 03, 2005 12:33 am
by jomaga
Some updates to iandavis & bakbek
HDRI -> MXI emitter
detail skylight + sunlight

Posted: Wed Aug 03, 2005 12:40 am
by tom
wow... please send the last one bigger jose!
amazing

Posted: Wed Aug 03, 2005 12:55 am
by neil hayes
nice model jose and
I like you first render, but the scene could do witha bit of life... how about having a person on a balcony (or even a small bird on the roof.. hehe), just to add a bit of character.
In the last render (the close-up) there appears to be solid grey behind the windows... is this just to represent a shutter to keep out the light? Maybe needs just a hint of detail.
v.minor comments... very nice overall and I love your textures.
neil
Posted: Wed Aug 03, 2005 12:58 am
by bakbek
Very nice progress... some life in the scene will do a lot of good.
Posted: Wed Aug 03, 2005 1:00 am
by x_site
:: we are not worthy..... oh yes we are! Thanks mate, very nice images

::
Posted: Wed Aug 03, 2005 1:05 am
by jomaga
Tom, thanks my friend, I´ll post a bigger version
neil hayes: yes! some people could help... The glass
is not glass
plastic
diffuse: 110,111,119
spec: 109,109,109
no UV roughness
...so there is no shutter

Posted: Wed Aug 03, 2005 1:08 am
by bakbek
The window rails could use a differant material... they are too black and have no light reflections.
Posted: Wed Aug 03, 2005 1:24 am
by neil hayes
jomaga wrote:
plastic
diffuse: 110,111,119
spec: 109,109,109
no UV roughness
...so there is no shutter

Thanks for sharing that... I've just finished an auto-window generator script for modo so I'll give that shader a try tomorrow.
I look forward to seeing the larger render.
cheers,
neil